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<blockquote data-quote="timASW" data-source="post: 6013342" data-attributes="member: 6698787"><p>LOL you "trust the business sense of WoTC"? Have you been awake the last few years? Or ANY of the years of their company?</p><p></p><p>3.0 then immediately 3.5?</p><p>giving away their IP to the world for free with the OGL? </p><p>The entire marketing campaign of 4e that was so bad it turned off half the player base from even trying their new game? </p><p>Then essentials? An attempt to get 3e people back that totally fell flat on its face and doesnt seem to be well liked by a lot of 4e players either. </p><p></p><p>Oh and advertising their new game 2 years in advance of its coming out, pretty much guaranteeing a nosedive in sales and profits from their existing line in the meantime? </p><p></p><p>Firing half the designers every single year? </p><p></p><p>Letting the virtual table top die a sad, unremarked death? (yes I know the tragic story. Get another designer or just license and adapt one of the existing VTT's) </p><p></p><p><strong>Just which of these "brilliant" business moves gives you so much confidence in them? </strong></p><p></p><p></p><p>Dragon age sold 4 million games at 60$ a pop, most of them also bought the add on for another 50$ thats 110$ X4 million. </p><p></p><p>You think WoTC could have used another 440 million dollars? Maybe? </p><p></p><p>And whose to say thats the limit? It was put out by the Baldurs gate company, so clearly they know how to do D&D games and theres no reason to think those guys couldnt have done as good a job or better with a D&D franchise. </p><p></p><p>And DA had no existing name recognition. You slap a recognized name like D&D on that and you'll get another half million sales, easy. Probably more. </p><p></p><p>Good video games sell and make a huge profit, AND would have given a bounce to the initial sales of 4e.</p></blockquote><p></p>
[QUOTE="timASW, post: 6013342, member: 6698787"] LOL you "trust the business sense of WoTC"? Have you been awake the last few years? Or ANY of the years of their company? 3.0 then immediately 3.5? giving away their IP to the world for free with the OGL? The entire marketing campaign of 4e that was so bad it turned off half the player base from even trying their new game? Then essentials? An attempt to get 3e people back that totally fell flat on its face and doesnt seem to be well liked by a lot of 4e players either. Oh and advertising their new game 2 years in advance of its coming out, pretty much guaranteeing a nosedive in sales and profits from their existing line in the meantime? Firing half the designers every single year? Letting the virtual table top die a sad, unremarked death? (yes I know the tragic story. Get another designer or just license and adapt one of the existing VTT's) [B]Just which of these "brilliant" business moves gives you so much confidence in them? [/B] Dragon age sold 4 million games at 60$ a pop, most of them also bought the add on for another 50$ thats 110$ X4 million. You think WoTC could have used another 440 million dollars? Maybe? And whose to say thats the limit? It was put out by the Baldurs gate company, so clearly they know how to do D&D games and theres no reason to think those guys couldnt have done as good a job or better with a D&D franchise. And DA had no existing name recognition. You slap a recognized name like D&D on that and you'll get another half million sales, easy. Probably more. Good video games sell and make a huge profit, AND would have given a bounce to the initial sales of 4e. [/QUOTE]
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