Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Maybe D&D Should Branch?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bluenose" data-source="post: 6018666" data-attributes="member: 49017"><p>I think there's a division along two axis. High fantasy, probably heavy on story-telling where the goal might be to save the world and there's a party of heroes involved; sword and sorcery, perhaps more suited for sandbox play, where the goal is to get through another day alive and maybe a bit better off. And a high magic/low magic split, depending on the amount involved. In high fantasy, characters should advance through achieving goals, completing quests, and acting according to their character. In S&S, characters advance through defeating enemies and grabbing treasure. So you'd have to write experience rules to cover both those options, and have modules to cover the two alternatives. Then you also need to make a division according to the amount and/or power of magic, because having a large number of magic-using enemies and characters does not fit into a setting where magic is limited, and also has significant implications for things like healing. I think that the amount of magic around requires much more difference in the rules, since it's going to be rather pointless if a third of the PHB is devoted to spells and classes that hardly anyone is going to use; arguably, the approach in D20 Modern (or Mongoose's Conan) to magic is more suited to low magic, but it wouldn't suit Forgotten Realms in any way. So not so much Basic/Advanced, but High-/Low-Magic instead as the primary division in the rules.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 6018666, member: 49017"] I think there's a division along two axis. High fantasy, probably heavy on story-telling where the goal might be to save the world and there's a party of heroes involved; sword and sorcery, perhaps more suited for sandbox play, where the goal is to get through another day alive and maybe a bit better off. And a high magic/low magic split, depending on the amount involved. In high fantasy, characters should advance through achieving goals, completing quests, and acting according to their character. In S&S, characters advance through defeating enemies and grabbing treasure. So you'd have to write experience rules to cover both those options, and have modules to cover the two alternatives. Then you also need to make a division according to the amount and/or power of magic, because having a large number of magic-using enemies and characters does not fit into a setting where magic is limited, and also has significant implications for things like healing. I think that the amount of magic around requires much more difference in the rules, since it's going to be rather pointless if a third of the PHB is devoted to spells and classes that hardly anyone is going to use; arguably, the approach in D20 Modern (or Mongoose's Conan) to magic is more suited to low magic, but it wouldn't suit Forgotten Realms in any way. So not so much Basic/Advanced, but High-/Low-Magic instead as the primary division in the rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Maybe D&D Should Branch?
Top