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Maybe different versions just have different goals, and that's okay.
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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 4422376" data-attributes="member: 4129"><p>With all respect, some of these 4E design goals don't hold water with my experiences.</p><p></p><p><strong>Magic the Gathering</strong>: As a player of MTG, I see little to no influence on DnD from Magic. Can you supply some examples? Magic (since 6th edition) game-play is based on a stack concept (First in last out (the first card cast is the last card to be resolved)) and alternating turns divided into phases (untap, upkeep, draw, main phase, attack phase, second main phase, clean up). DnD has had alternating turns since I started playing it in 1997 using initiative to determine who acts first each round.</p><p></p><p><strong>DnD Miniatures</strong>: These are a purely optional item. You can run DnD just fine with a battle mat and a few tokens, just like 3.X, 3.0, 2nd, and 1st. The miniatures are an extra that you may elect to purchase or you may elect to pass on depending on the value you feel they add to your game. Furthermore, there are plenty of non-random DnD minis you can purchase if you dislike the random model (I loath the random mini booster pack). For example reaper now has a pre-painted non-random minis for sell in their <a href="http://www.reapermini.com/LegendaryEncountersPre-paintedPlastics" target="_blank">Legend</a> product line</p><p></p><p><strong>DnD On-line</strong>: I hate to say it, but your currently discussing DnD on-line <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" />. D&DI is not out yet, so I will not pass judgment on it. However, it is another optional item. If you don't want to join or pay for it, do not (I will not be paying $15 a month for the service, especially since there are free sources that can do the same thing - <a href="http://rptools.net/doku.php" target="_blank">RP Tools</a> for example is an java application that is a virtual table-top and chat program. Combine with <a href="http://www.ventrilo.com/download.php" target="_blank">Ventrilo</a> and you've got your remote DnD game ready to go. 4E functions fine without D&DI, just as many 3rd edition games were played on-line and functioned fine without it. </p><p></p><p><strong>WoW</strong>: Tauren is better described as a Minotaur (bull/man hybrid) in their physical appearance and Native American in their cultural. </p><p></p><p><strong>Customer Service Retention</strong>: Quite possibly the strangest point in your discussion, at least in relation to my own games. I've never had a need to call customer service for DnD. The idea is completely alien to me. Once the DM says yeah or nay, the issue is resolve. If the Customer Service department for DnD were all turned into fuzzy sheep there would be zero impact on the DnD games I play.</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 4422376, member: 4129"] With all respect, some of these 4E design goals don't hold water with my experiences. [B]Magic the Gathering[/B]: As a player of MTG, I see little to no influence on DnD from Magic. Can you supply some examples? Magic (since 6th edition) game-play is based on a stack concept (First in last out (the first card cast is the last card to be resolved)) and alternating turns divided into phases (untap, upkeep, draw, main phase, attack phase, second main phase, clean up). DnD has had alternating turns since I started playing it in 1997 using initiative to determine who acts first each round. [B]DnD Miniatures[/B]: These are a purely optional item. You can run DnD just fine with a battle mat and a few tokens, just like 3.X, 3.0, 2nd, and 1st. The miniatures are an extra that you may elect to purchase or you may elect to pass on depending on the value you feel they add to your game. Furthermore, there are plenty of non-random DnD minis you can purchase if you dislike the random model (I loath the random mini booster pack). For example reaper now has a pre-painted non-random minis for sell in their [URL="http://www.reapermini.com/LegendaryEncountersPre-paintedPlastics"]Legend[/URL] product line [B]DnD On-line[/B]: I hate to say it, but your currently discussing DnD on-line :cool:. D&DI is not out yet, so I will not pass judgment on it. However, it is another optional item. If you don't want to join or pay for it, do not (I will not be paying $15 a month for the service, especially since there are free sources that can do the same thing - [URL="http://rptools.net/doku.php"]RP Tools[/URL] for example is an java application that is a virtual table-top and chat program. Combine with [URL="http://www.ventrilo.com/download.php"]Ventrilo[/URL] and you've got your remote DnD game ready to go. 4E functions fine without D&DI, just as many 3rd edition games were played on-line and functioned fine without it. [B]WoW[/B]: Tauren is better described as a Minotaur (bull/man hybrid) in their physical appearance and Native American in their cultural. [B]Customer Service Retention[/B]: Quite possibly the strangest point in your discussion, at least in relation to my own games. I've never had a need to call customer service for DnD. The idea is completely alien to me. Once the DM says yeah or nay, the issue is resolve. If the Customer Service department for DnD were all turned into fuzzy sheep there would be zero impact on the DnD games I play. [/QUOTE]
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