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<blockquote data-quote="Hussar" data-source="post: 4434591" data-attributes="member: 22779"><p>Wow. Talk about completely twisting whatever I said and trying to tie to points that I completely didn't make.</p><p></p><p>First off, I do know what is meant. I just choose to pretty much blow it off because I've heard it all before. Trufans said the same thing of 3e that it lacked "heart and soul". Trufans said the same thing about 2e that it lacked "heart and soul". Good grief, this poor game must have negative soul count by now.</p><p></p><p>Just as a point, I never said that later books had "heart and soul". I said that they were heavier on flavor than earlier books. If flavor=heart and soul of a gaming system, well, that's news to me. I guess, apparently, judging from some reactions, that it is for some people. Since I've never really cared about D&D's flavor, whatever the Hell it was at the time, and went ahead and just played the game to what me and my players wanted, I'd say that "heart and soul" is not tied to flavor for me.</p><p></p><p>Some people in this thread have talked about 1e being the game where you avoided combat to trick the monsters out of treasure. Sure, I suppose you could play it that way. We never did. We killed everything we could whenever we could. Why avoid encounters? That's just giving away xp. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That's what I mean by nebulous. Because our gaming experiences are so individual and so unique from each other, any of these sorts of "What is D&D" type discussions never go anywhere. We simply do not share enough frames of reference to carry meaningful conversations. One person claims that 1e is all about grim and gritty sword and sorcery. The next talks about high fantasy heroic play. You could certainly do both. Is one playing D&D and the other not? Of course not. It's ridiculous.</p><p></p><p>Reynard says:</p><p></p><p></p><p></p><p>as if this were a proven point. As if his experience (or lack thereof) with the system was somehow universal. He claims that the game is non-immersive. Maybe it is for him. That's fine. He claims that it plays like a boardgame. For him that may be true. That's fine too. But, then he tries to make a blanket statement that his impressions of the game are somehow universal - the game has no heart or soul. The only way for this to be true would be for every person who likes the game to be self-delusional freaks who have no idea what D&D should truly be like.</p><p></p><p>Again, listen to the Penny Arcade podcast of them playing 4e. I defy anyone to say that that's not D&D being played.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4434591, member: 22779"] Wow. Talk about completely twisting whatever I said and trying to tie to points that I completely didn't make. First off, I do know what is meant. I just choose to pretty much blow it off because I've heard it all before. Trufans said the same thing of 3e that it lacked "heart and soul". Trufans said the same thing about 2e that it lacked "heart and soul". Good grief, this poor game must have negative soul count by now. Just as a point, I never said that later books had "heart and soul". I said that they were heavier on flavor than earlier books. If flavor=heart and soul of a gaming system, well, that's news to me. I guess, apparently, judging from some reactions, that it is for some people. Since I've never really cared about D&D's flavor, whatever the Hell it was at the time, and went ahead and just played the game to what me and my players wanted, I'd say that "heart and soul" is not tied to flavor for me. Some people in this thread have talked about 1e being the game where you avoided combat to trick the monsters out of treasure. Sure, I suppose you could play it that way. We never did. We killed everything we could whenever we could. Why avoid encounters? That's just giving away xp. :) That's what I mean by nebulous. Because our gaming experiences are so individual and so unique from each other, any of these sorts of "What is D&D" type discussions never go anywhere. We simply do not share enough frames of reference to carry meaningful conversations. One person claims that 1e is all about grim and gritty sword and sorcery. The next talks about high fantasy heroic play. You could certainly do both. Is one playing D&D and the other not? Of course not. It's ridiculous. Reynard says: as if this were a proven point. As if his experience (or lack thereof) with the system was somehow universal. He claims that the game is non-immersive. Maybe it is for him. That's fine. He claims that it plays like a boardgame. For him that may be true. That's fine too. But, then he tries to make a blanket statement that his impressions of the game are somehow universal - the game has no heart or soul. The only way for this to be true would be for every person who likes the game to be self-delusional freaks who have no idea what D&D should truly be like. Again, listen to the Penny Arcade podcast of them playing 4e. I defy anyone to say that that's not D&D being played. [/QUOTE]
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