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Maybe different versions just have different goals, and that's okay.
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4434801" data-attributes="member: 710"><p>All the things that you point as missing (see bolded parts) are not parts that are unique to D&D. Even with this elements, any FRPG would be the same.</p><p>These are really not the specialties of D&D. These are the features of any role-playing game.</p><p></p><p>It is all a matter of association. People that play lots of D&D associate the type of games they play with D&D. The games I play in have a lot of joking going on between players. Hence, the podcast sounded to me like a very typical role-playing game session. The things that made it typical D&D was that they were playing the typical D&D character archetypes against typical D&D monsters (Goblins and Undead - of course, these are not unique to D&D, but they are typical for D&D.)</p><p>The dice they rolled (they mentioned them a few times, because at least one of them didn't have his own dice) might have made it more typical D&D. (In Warhammer, they'd have only rolled d10s and d%.) </p><p>But - Dice, Classes, Monsters? Is that the "heart" of D&D? Sounds a little to pedestrian for that?</p><p>But can it be role-playing a lot or the DM giving flavor and background? I mean, that sounds really important to a game high on the "More Refined Than Mere Hack & Slash"-scale. But is that the "heart" of D&D, if it is something that you would want in any other RPG, be it D&D, Warhammer, Torg, Starwars d6, Starwars Saga Edition, Savage Worlds, Call of Cthulhu, Shadowrun, Rolemaster, Exalted or Changeling: The Lost or any World of Darkness game?</p><p></p><p>----</p><p></p><p>So, what was the original topic again? </p><p><strong> Maybe different versions just have different goals, and that's okay.</strong></p><p>They have different goals in some areas. But don't let that fool you to believe that not every edition wanted to be a role-playing game. </p><p>The different goals are found on a different level of detail. And I suspect that the goals are often very similar, but the weighting of the differing goals changed.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4434801, member: 710"] All the things that you point as missing (see bolded parts) are not parts that are unique to D&D. Even with this elements, any FRPG would be the same. These are really not the specialties of D&D. These are the features of any role-playing game. It is all a matter of association. People that play lots of D&D associate the type of games they play with D&D. The games I play in have a lot of joking going on between players. Hence, the podcast sounded to me like a very typical role-playing game session. The things that made it typical D&D was that they were playing the typical D&D character archetypes against typical D&D monsters (Goblins and Undead - of course, these are not unique to D&D, but they are typical for D&D.) The dice they rolled (they mentioned them a few times, because at least one of them didn't have his own dice) might have made it more typical D&D. (In Warhammer, they'd have only rolled d10s and d%.) But - Dice, Classes, Monsters? Is that the "heart" of D&D? Sounds a little to pedestrian for that? But can it be role-playing a lot or the DM giving flavor and background? I mean, that sounds really important to a game high on the "More Refined Than Mere Hack & Slash"-scale. But is that the "heart" of D&D, if it is something that you would want in any other RPG, be it D&D, Warhammer, Torg, Starwars d6, Starwars Saga Edition, Savage Worlds, Call of Cthulhu, Shadowrun, Rolemaster, Exalted or Changeling: The Lost or any World of Darkness game? ---- So, what was the original topic again? [b] Maybe different versions just have different goals, and that's okay.[/b] They have different goals in some areas. But don't let that fool you to believe that not every edition wanted to be a role-playing game. The different goals are found on a different level of detail. And I suspect that the goals are often very similar, but the weighting of the differing goals changed. [/QUOTE]
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