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<blockquote data-quote="Samuel Leming" data-source="post: 4436236" data-attributes="member: 16462"><p>Dude, you misspelled my name. Usually I ignore that, but with this nice quote button we have here you had to actually put a quantum of thought and effort into doing that. That's so... 5th grade. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>Yeah, but not really. I've never seen a group survive where the players couldn't relax around each other like those guys, but there's always been a greater purposefulness evident in the groups I stayed with.</p><p></p><p>Not really. It could also come down to what someone wants out of the game.</p><p></p><p>What sold me on the game back in 1977 was the concept of exploring a whole new world, that I could attempt anything I could imagine and the rules, dice & maybe the referee's judgment would resolve the outcome. I started playing a little after the AD&D MM had just come out, but before there was a PHB. I don't think the blue Basic set was out yet either. We used the OD&D rules, that MM & a whole bunch of photocopies of stuff I can't even remember the origin of. Even by this early date, the concepts of "sandbox play" and "immersion" were fully ingrained into the gaming culture. We didn't call those concepts that back then, to us that was just how role-playing was supposed to work.</p><p></p><p>I guess that's what I'm still looking for when I play D&D.</p><p></p><p>See, this is an example of the passive aggressive argumentative style that makes EN World more unpleasant then it should be. You're trying to paint me as some kind of poseur artiste when really we just want different things out of the game.</p><p></p><p>It didn't sound like not D&D, but there really wasn't much to distinguish it from being any other FRPG just starting out.</p><p></p><p>Sam</p></blockquote><p></p>
[QUOTE="Samuel Leming, post: 4436236, member: 16462"] Dude, you misspelled my name. Usually I ignore that, but with this nice quote button we have here you had to actually put a quantum of thought and effort into doing that. That's so... 5th grade. :erm: Yeah, but not really. I've never seen a group survive where the players couldn't relax around each other like those guys, but there's always been a greater purposefulness evident in the groups I stayed with. Not really. It could also come down to what someone wants out of the game. What sold me on the game back in 1977 was the concept of exploring a whole new world, that I could attempt anything I could imagine and the rules, dice & maybe the referee's judgment would resolve the outcome. I started playing a little after the AD&D MM had just come out, but before there was a PHB. I don't think the blue Basic set was out yet either. We used the OD&D rules, that MM & a whole bunch of photocopies of stuff I can't even remember the origin of. Even by this early date, the concepts of "sandbox play" and "immersion" were fully ingrained into the gaming culture. We didn't call those concepts that back then, to us that was just how role-playing was supposed to work. I guess that's what I'm still looking for when I play D&D. See, this is an example of the passive aggressive argumentative style that makes EN World more unpleasant then it should be. You're trying to paint me as some kind of poseur artiste when really we just want different things out of the game. It didn't sound like not D&D, but there really wasn't much to distinguish it from being any other FRPG just starting out. Sam [/QUOTE]
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