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<blockquote data-quote="kitsune9" data-source="post: 5419864" data-attributes="member: 18507"><p>Excellent post! I like this one.</p><p></p><p>For my group on these rules:</p><p></p><p>#1 and 2, I couldn't get away with if I get caught.</p><p>#3 rarely do this.</p><p>#4 major deal for me. This is the foundation of my GMing style</p><p>#5 no way. My players and I are a RAW kind of group and I rarely houserule. I certainly don't ditch the rules.</p><p>#6 very important for me</p><p>#7, 8 & 9 agreed!</p><p>#10 I'm a big believer that if you want to roleplay boorish behavior, you're character's career will be dramatically short. However, my players are very team-centric so this is not a worry about them rp'ing jerks.</p><p>#11 don't do this one</p><p>#12 the players are cautious enough</p><p>#13 love this rule</p><p>#14 only when they do stupid stuff, but for the most part, I run balanced or tough encounters, not impossible ones.</p><p>#15 ??</p><p>#16 not for me, but then again, I've gamed with my players long enough that they are easy to read and know what they will do.</p><p>#17 Underplanning is a pet peeve of mine. </p><p>#18 Not good at this since I write out all my encounters, NPCs, etc. I should keep a set of notecards handy, but I don't.</p><p>#19 not a fan of this unless it's very structured. Most of the time, my players will run on autopilot to not be bothered with this.</p><p>#20 & #21 yes, definitely do this</p><p>#22 my players don't do crazy stuff, unless they know (statistically), they got a realistic chance of pulling it off.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5419864, member: 18507"] Excellent post! I like this one. For my group on these rules: #1 and 2, I couldn't get away with if I get caught. #3 rarely do this. #4 major deal for me. This is the foundation of my GMing style #5 no way. My players and I are a RAW kind of group and I rarely houserule. I certainly don't ditch the rules. #6 very important for me #7, 8 & 9 agreed! #10 I'm a big believer that if you want to roleplay boorish behavior, you're character's career will be dramatically short. However, my players are very team-centric so this is not a worry about them rp'ing jerks. #11 don't do this one #12 the players are cautious enough #13 love this rule #14 only when they do stupid stuff, but for the most part, I run balanced or tough encounters, not impossible ones. #15 ?? #16 not for me, but then again, I've gamed with my players long enough that they are easy to read and know what they will do. #17 Underplanning is a pet peeve of mine. #18 Not good at this since I write out all my encounters, NPCs, etc. I should keep a set of notecards handy, but I don't. #19 not a fan of this unless it's very structured. Most of the time, my players will run on autopilot to not be bothered with this. #20 & #21 yes, definitely do this #22 my players don't do crazy stuff, unless they know (statistically), they got a realistic chance of pulling it off. [/QUOTE]
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