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<blockquote data-quote="Hussar" data-source="post: 5420133" data-attributes="member: 22779"><p>On the whole "Don't let the rules rule your game" thing.</p><p></p><p>My group includes at least one serious game designer and one very, very mechanically oriented player. And, I tend to be fairly interested in the mechanical side of things as well. So, for us, the rules are important. Skipping over the rules actually detracts from our enjoyment of the game. </p><p></p><p>Add to that, my own personal experience where the vast majority of problems at the table has been the result of either the players or the DM being ignorant of the rules and then "ruling from the gut" (typically to the detriment of the player) and I actually come down very strongly on the side of <strong><u>RTFM</u></strong>.</p><p></p><p>I'm more than willing to bet that someone who writes rules for a living, full time, probably has given more thought to why the mechanics work the way that they do, particularly in any game printed post 2000, than I have in the thirty seconds since whatever issue has come up. </p><p></p><p>Not that the game designers are always right. That's true. They do make mistakes. But, IMNSHO, many DM's make rulings that are far worse (and, again, almost universally ruling against the players) when they rule from the gut.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5420133, member: 22779"] On the whole "Don't let the rules rule your game" thing. My group includes at least one serious game designer and one very, very mechanically oriented player. And, I tend to be fairly interested in the mechanical side of things as well. So, for us, the rules are important. Skipping over the rules actually detracts from our enjoyment of the game. Add to that, my own personal experience where the vast majority of problems at the table has been the result of either the players or the DM being ignorant of the rules and then "ruling from the gut" (typically to the detriment of the player) and I actually come down very strongly on the side of [B][U]RTFM[/U][/B]. I'm more than willing to bet that someone who writes rules for a living, full time, probably has given more thought to why the mechanics work the way that they do, particularly in any game printed post 2000, than I have in the thirty seconds since whatever issue has come up. Not that the game designers are always right. That's true. They do make mistakes. But, IMNSHO, many DM's make rulings that are far worse (and, again, almost universally ruling against the players) when they rule from the gut. [/QUOTE]
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