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Maybe I was ALWAYs playing 4e... even in 2e
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<blockquote data-quote="GMforPowergamers" data-source="post: 8620707" data-attributes="member: 67338"><p>Have you ever thought about how you play/run D&D? Have you ever considered what each edition you played did to make your version of D&D? I guess this is me reflecting on that.</p><p></p><p>So in another thread someone spelled out what I think of as the basics of D&D</p><p></p><p></p><p></p><p>now 4e has things that A LOT of people dislike and some even say are "NOT D&D"</p><p></p><p>I am going to go out on a limb and say that if in 1996 I opened a new book and found a warlord that could 2/encounter heal a target, and that could grant other allies attacks and give bonuses and could 100% see me wanting to play one that day. (Now I am imagining a brown soft cover 'complete warlord' like I had complete psionic and complete barbarian) </p><p></p><p>if back then 1996 or so someone came up with a nonweapon prof that (us oldies know those as pre feats) gave the ability to deal damage on a miss to my ranger, I would have loved it.</p><p></p><p>fast forward to September 2006 (my birthday... I remember getting it for my birthday) and the Bo9S not only was a welcome sight... but it might have saved 3.5 for me. For a few years we used that book in almost every campaign. (we also used PHB2, and complete book classes)</p><p></p><p>infact when 4e was announced our (my group) greatest hope was wizard and cleric would be broken up and fighter would look more like a Warblade... and we never would have dreamed of what we got. and to this day I think of 4e as the best edition of D&D (with 2e and 5e both really close together for 2nd and 3rd) with BIEMI being 4th...</p><p></p><p>so as I have thought about this, I realized my style has ALWAYS been a mix of 4e and end stage 5e (social skills, encounters that have ways to win without fighting, warriors being as important as casters) and as such I don't think 4e tought me to play... I think that 4e was built 4me... or people like me.</p><p></p><p></p><p>Now my group splintered at 4th and kinda came back together for 5th then splintered 2 more times... and now we are all unsure of what 5.5/6/anniversary edition will bring. I wish it would take 4e and work in some 5e and bring it even MORE in line with my group... but I also realize that will not work for everyone.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8620707, member: 67338"] Have you ever thought about how you play/run D&D? Have you ever considered what each edition you played did to make your version of D&D? I guess this is me reflecting on that. So in another thread someone spelled out what I think of as the basics of D&D now 4e has things that A LOT of people dislike and some even say are "NOT D&D" I am going to go out on a limb and say that if in 1996 I opened a new book and found a warlord that could 2/encounter heal a target, and that could grant other allies attacks and give bonuses and could 100% see me wanting to play one that day. (Now I am imagining a brown soft cover 'complete warlord' like I had complete psionic and complete barbarian) if back then 1996 or so someone came up with a nonweapon prof that (us oldies know those as pre feats) gave the ability to deal damage on a miss to my ranger, I would have loved it. fast forward to September 2006 (my birthday... I remember getting it for my birthday) and the Bo9S not only was a welcome sight... but it might have saved 3.5 for me. For a few years we used that book in almost every campaign. (we also used PHB2, and complete book classes) infact when 4e was announced our (my group) greatest hope was wizard and cleric would be broken up and fighter would look more like a Warblade... and we never would have dreamed of what we got. and to this day I think of 4e as the best edition of D&D (with 2e and 5e both really close together for 2nd and 3rd) with BIEMI being 4th... so as I have thought about this, I realized my style has ALWAYS been a mix of 4e and end stage 5e (social skills, encounters that have ways to win without fighting, warriors being as important as casters) and as such I don't think 4e tought me to play... I think that 4e was built 4me... or people like me. Now my group splintered at 4th and kinda came back together for 5th then splintered 2 more times... and now we are all unsure of what 5.5/6/anniversary edition will bring. I wish it would take 4e and work in some 5e and bring it even MORE in line with my group... but I also realize that will not work for everyone. [/QUOTE]
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