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Maybe I was ALWAYs playing 4e... even in 2e
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<blockquote data-quote="Horwath" data-source="post: 8621185" data-attributes="member: 6801299"><p>4E did have good things that made into 5e in some way or the other.</p><p></p><p>At-will cantrips; </p><p>yeah it's hot topic about power level of them, but IMHO it's not a big deal. And it sure feel a lot better as caster to throw some minor damage with a spell than with a crossbow. And even on 11th level, if you are throwing 3d10 firebolts, you are doing something very suboptimal with you Action.</p><p></p><p>Healing surges;</p><p>We got HD healing instead, I would say that 4E did it better</p><p></p><p>Short rest;</p><p>we got that too, still 4E did it better with 5 min instead of 1hr.</p><p></p><p></p><p>but, there is lots wrong with 4E.</p><p></p><p>Number treadmill: with +1/2 level base increase, ASIs, feats and up to +6 items, you get almost +1 every level on attack and defenses.</p><p>That was crazy.</p><p>funny thing is that 4E works a lot better when you remove +1/2 per level(enter homebrew bounded accuracy before it was cool)</p><p></p><p>but, probably the worst was presentation, </p><p>they tried to make 4E look like a video game,</p><p>we have video games, we want a table top RPG, not PCRPG.</p><p></p><p>also all spell description was very short, basically row of numbers without any description, fluff. nothing</p><p></p><p>3.5e Fireball:</p><p>[ATTACH=full]156411[/ATTACH]</p><p></p><p>Fireball 4E:</p><p>[ATTACH=full]156412[/ATTACH]</p></blockquote><p></p>
[QUOTE="Horwath, post: 8621185, member: 6801299"] 4E did have good things that made into 5e in some way or the other. At-will cantrips; yeah it's hot topic about power level of them, but IMHO it's not a big deal. And it sure feel a lot better as caster to throw some minor damage with a spell than with a crossbow. And even on 11th level, if you are throwing 3d10 firebolts, you are doing something very suboptimal with you Action. Healing surges; We got HD healing instead, I would say that 4E did it better Short rest; we got that too, still 4E did it better with 5 min instead of 1hr. but, there is lots wrong with 4E. Number treadmill: with +1/2 level base increase, ASIs, feats and up to +6 items, you get almost +1 every level on attack and defenses. That was crazy. funny thing is that 4E works a lot better when you remove +1/2 per level(enter homebrew bounded accuracy before it was cool) but, probably the worst was presentation, they tried to make 4E look like a video game, we have video games, we want a table top RPG, not PCRPG. also all spell description was very short, basically row of numbers without any description, fluff. nothing 3.5e Fireball: [ATTACH type="full"]156411[/ATTACH] Fireball 4E: [ATTACH type="full"]156412[/ATTACH] [/QUOTE]
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