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Maybe I was ALWAYs playing 4e... even in 2e
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<blockquote data-quote="DEFCON 1" data-source="post: 8621955" data-attributes="member: 7006"><p>Rather than the actual edition you are using... I'm of the opinion that it's the number of players at the table that has the greatest impact on how long your combats are going to take. If you were to play with the standard 4 PCs, I don't think games in 3, 4, or 5E would be really any issue nor take exceedingly long (regardless of what level they were.) But it's when your table grows to 6 players, 7 players, 8 players and so on-- and the amount of HP and number of actions at the table grows exponentially because the DM needs to throw down at least an equal number of enemies to keep up and present a challenge-- that's when things slog down to a crawl. And that's true in any of those editions.</p><p></p><p>If you have a table of 10 players... I really think going back and using AD&D would be the best choice for you because there just so much LESS of stuff at the table to use and/or remember. Roll a die, miss the attack, next person rolls a die, hits, rolls damage, next person goes etc. Cycling through complete turns takes so much less time in the older editions. It might not be as mechanically dramatic (because the mechanics don't have any real special flourishes or cinematic action built into them), but at least it will be fast.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8621955, member: 7006"] Rather than the actual edition you are using... I'm of the opinion that it's the number of players at the table that has the greatest impact on how long your combats are going to take. If you were to play with the standard 4 PCs, I don't think games in 3, 4, or 5E would be really any issue nor take exceedingly long (regardless of what level they were.) But it's when your table grows to 6 players, 7 players, 8 players and so on-- and the amount of HP and number of actions at the table grows exponentially because the DM needs to throw down at least an equal number of enemies to keep up and present a challenge-- that's when things slog down to a crawl. And that's true in any of those editions. If you have a table of 10 players... I really think going back and using AD&D would be the best choice for you because there just so much LESS of stuff at the table to use and/or remember. Roll a die, miss the attack, next person rolls a die, hits, rolls damage, next person goes etc. Cycling through complete turns takes so much less time in the older editions. It might not be as mechanically dramatic (because the mechanics don't have any real special flourishes or cinematic action built into them), but at least it will be fast. [/QUOTE]
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