Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Maybe I was ALWAYs playing 4e... even in 2e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 8622241" data-attributes="member: 6877472"><p>I mean, obviously, 5e doesn't support uberchargers or anything ridiculous, but high level spells that can trivialize or end encounters outright still exist. Concentration only goes so far, right?</p><p></p><p>See I never had problems tracking all fiddly numbers on my sheet (though I understand why some people did! It's attack bonus vs. Thac0 all over again), since those numbers rarely changed, what buffs you received could easily be written on a notecard, and only an antimagic field was going to turn all the layers off at once.</p><p></p><p>I didn't mind removing some of those options, but it feels like, as a result, monsters are made with the idea players aren't receiving a given buff spell. In Pathfinder 1e, the developers made a big fuss about <strong>Haste</strong>- assuming that most parties would have it, and making sure weapon using classes benefited from it. This however created issues if you didn't have the spell!</p><p></p><p>I recently had it pointed out to me that a CR 17 doesn't mean what it used to be- at first glance, it sure looked scary, but then I worked out in my head how my level 11-ish Storm King's Thunder would fare against it...and the result was pretty well.</p><p></p><p>If magic items are optional, feats are optional, and the designers don't even assume a given party composition, it seems like just about anything could throw the math for high level encounters out of whack in 5e. Yet I keep being told that's not the case, while simultaneously having the old hands tell me that 5e is easy mode. So my ongoing quest to figure out "what's the deal with 5e" keeps running into snags.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8622241, member: 6877472"] I mean, obviously, 5e doesn't support uberchargers or anything ridiculous, but high level spells that can trivialize or end encounters outright still exist. Concentration only goes so far, right? See I never had problems tracking all fiddly numbers on my sheet (though I understand why some people did! It's attack bonus vs. Thac0 all over again), since those numbers rarely changed, what buffs you received could easily be written on a notecard, and only an antimagic field was going to turn all the layers off at once. I didn't mind removing some of those options, but it feels like, as a result, monsters are made with the idea players aren't receiving a given buff spell. In Pathfinder 1e, the developers made a big fuss about [B]Haste[/B]- assuming that most parties would have it, and making sure weapon using classes benefited from it. This however created issues if you didn't have the spell! I recently had it pointed out to me that a CR 17 doesn't mean what it used to be- at first glance, it sure looked scary, but then I worked out in my head how my level 11-ish Storm King's Thunder would fare against it...and the result was pretty well. If magic items are optional, feats are optional, and the designers don't even assume a given party composition, it seems like just about anything could throw the math for high level encounters out of whack in 5e. Yet I keep being told that's not the case, while simultaneously having the old hands tell me that 5e is easy mode. So my ongoing quest to figure out "what's the deal with 5e" keeps running into snags. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Maybe I was ALWAYs playing 4e... even in 2e
Top