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Maybe I was ALWAYs playing 4e... even in 2e
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<blockquote data-quote="Crimson Longinus" data-source="post: 8623286" data-attributes="member: 7025508"><p>Why can't you do both? Why can't you have features with strong flavour that is evocatively described so that it gets your imagination going and helps to contextualise the feature in the fiction <em>and</em> rules that actually let you effectively play the thing in the game?</p><p></p><p>I know communicating primarily via rules clicks to some people. They see "Oh, this rule lets me do this, so in fiction it means that." But to <em>a lot</em> of people it simply doesn't work that way.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8623286, member: 7025508"] Why can't you do both? Why can't you have features with strong flavour that is evocatively described so that it gets your imagination going and helps to contextualise the feature in the fiction [I]and[/I] rules that actually let you effectively play the thing in the game? I know communicating primarily via rules clicks to some people. They see "Oh, this rule lets me do this, so in fiction it means that." But to [I]a lot[/I] of people it simply doesn't work that way. [/QUOTE]
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Maybe I was ALWAYs playing 4e... even in 2e
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