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Maybe I was ALWAYs playing 4e... even in 2e
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<blockquote data-quote="Mannahnin" data-source="post: 8624005" data-attributes="member: 7026594"><p>Sure. There's always a give and take here. D&D has mostly included (over its various versions and editions) a mix of descriptive "natural language" and mechanical text in rules, especially spell descriptions. </p><p></p><p>The 4E design brief/style guide, for the most part, worked EXTREMELY well at keywording everything and parsing the mechanics down to crystal clarity. But the result is that power descriptions and many other parts of the rules, in refining and increasing their utility as technical reference documents to express mechanical concepts well, became less naturalistic and for many folks less evocative.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8624005, member: 7026594"] Sure. There's always a give and take here. D&D has mostly included (over its various versions and editions) a mix of descriptive "natural language" and mechanical text in rules, especially spell descriptions. The 4E design brief/style guide, for the most part, worked EXTREMELY well at keywording everything and parsing the mechanics down to crystal clarity. But the result is that power descriptions and many other parts of the rules, in refining and increasing their utility as technical reference documents to express mechanical concepts well, became less naturalistic and for many folks less evocative. [/QUOTE]
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Maybe I was ALWAYs playing 4e... even in 2e
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