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Maybe I was ALWAYs playing 4e... even in 2e
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<blockquote data-quote="Undrave" data-source="post: 8625209" data-attributes="member: 7015698"><p>I played SAGA. It was fun for Star Wars, but its progression was SO slow! So many talents were 'once per day you can do X' and then 'you can take this talent multiple times, when you do you gain 1 additional use per day' and it's like the most basic crap like sneak attacks or something and you get 1 talent every two level. Who has time for that??</p><p></p><p>I dunno how well D&D would have done if it had just kept on trucking on variations of 3.X. I don't think 5e would exist and be as popular if 4e hadn't caused people to really question RPG game design.</p><p></p><p></p><p>Never found it that difficult myself. If you've seen a couple Jackie Chan movies you can usually come up with a decent room. Just imagine a place that would be cool to have a fight in, look up an appropriate encounter group in the MM, or just go to a specific monster's pages and pick up a good spread (2 front liner, 4 minions, 1 artillery, 1 controller, boom! You got an encounter for 5 PCs, have more minions show up in round 2 or 3 if its proving too easy).</p><p></p><p>If you add fun terrain feature like stuff that be knocked over or even thrown at people, or like danger zones, have the monsters make use of them too! First round of combat the artillery monster knocks the heavy table on its side and ducks behind as a makeshift barricade, or one of the front liner pushes the fighter into a bed of mushroom that blow up into a cloud of spores, or maybe one of the minion grabs a bag of flour from the kitchen and throws it into your back row, temporarily blocking the view of your caster and making them vulnerable to fire blasts from the controller!</p><p></p><p>After a while, that kind of stuff just becomes second nature. If you've consumed media were fights break out in interesting locales it really helps.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8625209, member: 7015698"] I played SAGA. It was fun for Star Wars, but its progression was SO slow! So many talents were 'once per day you can do X' and then 'you can take this talent multiple times, when you do you gain 1 additional use per day' and it's like the most basic crap like sneak attacks or something and you get 1 talent every two level. Who has time for that?? I dunno how well D&D would have done if it had just kept on trucking on variations of 3.X. I don't think 5e would exist and be as popular if 4e hadn't caused people to really question RPG game design. Never found it that difficult myself. If you've seen a couple Jackie Chan movies you can usually come up with a decent room. Just imagine a place that would be cool to have a fight in, look up an appropriate encounter group in the MM, or just go to a specific monster's pages and pick up a good spread (2 front liner, 4 minions, 1 artillery, 1 controller, boom! You got an encounter for 5 PCs, have more minions show up in round 2 or 3 if its proving too easy). If you add fun terrain feature like stuff that be knocked over or even thrown at people, or like danger zones, have the monsters make use of them too! First round of combat the artillery monster knocks the heavy table on its side and ducks behind as a makeshift barricade, or one of the front liner pushes the fighter into a bed of mushroom that blow up into a cloud of spores, or maybe one of the minion grabs a bag of flour from the kitchen and throws it into your back row, temporarily blocking the view of your caster and making them vulnerable to fire blasts from the controller! After a while, that kind of stuff just becomes second nature. If you've consumed media were fights break out in interesting locales it really helps. [/QUOTE]
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