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Maybe I was ALWAYs playing 4e... even in 2e
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<blockquote data-quote="GMforPowergamers" data-source="post: 8626852" data-attributes="member: 67338"><p>okay so why can they run, swim, climb, jump, do research, swing a sword and shoot a bow at 100% at 2 hp?</p><p></p><p>because if you give me a paper cut or a muscle cramp I am not at 100%. I know plenty (both friend and family) in military branches and they all agree even a minor injury or pain like a headache can DRASTICLY decrease your response time and effectiveness... but in D&D a 180hp 20th level fighter down to 2hp (so 178pt of damage) is still firing on all cylinders and 100% fine for all activities.</p><p></p><p>even that... if you have 4 characters 1 has 100hp 1 has 60hp 2 have 40hp if hp=meat does that mean the guy with 100hp is tiwce the size of the other</p><p></p><p>but again... how you describe your character taking a 32pt crit from the bite of a dragon can be VERY different then how someone at the same table explains a 32pt crit from the bit of the same dragon... but if you both had 33 or more hp before that crit you are BOTH still running at 100% until you drop to 0. </p><p></p><p>HP already do no make sense. They don't make sense as meat, or injuries or anything else... they are a game concept not a real one. they are just your plot armor.</p><p></p><p>okay, so if they are injuries why do those injuries not impede you in any way shape or form?</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8626852, member: 67338"] okay so why can they run, swim, climb, jump, do research, swing a sword and shoot a bow at 100% at 2 hp? because if you give me a paper cut or a muscle cramp I am not at 100%. I know plenty (both friend and family) in military branches and they all agree even a minor injury or pain like a headache can DRASTICLY decrease your response time and effectiveness... but in D&D a 180hp 20th level fighter down to 2hp (so 178pt of damage) is still firing on all cylinders and 100% fine for all activities. even that... if you have 4 characters 1 has 100hp 1 has 60hp 2 have 40hp if hp=meat does that mean the guy with 100hp is tiwce the size of the other but again... how you describe your character taking a 32pt crit from the bite of a dragon can be VERY different then how someone at the same table explains a 32pt crit from the bit of the same dragon... but if you both had 33 or more hp before that crit you are BOTH still running at 100% until you drop to 0. HP already do no make sense. They don't make sense as meat, or injuries or anything else... they are a game concept not a real one. they are just your plot armor. okay, so if they are injuries why do those injuries not impede you in any way shape or form? [/QUOTE]
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