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Maybe I'm just tired?
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6050638" data-attributes="member: 54843"><p>Heh, that sounds like a somewhat whiny group!</p><p></p><p>This seems like a situation where it'd be easy to satisfy both sides: let the "basic" heals accessible to most or all clerics be "minor actions" (in scare quotes because they're not called that anymore), and let those with a healing domain access more powerful standard-action spells.</p><p></p><p>The trick is that the more "powerful" spells probably couldn't just restore a bunch more HP, because then either the "healbot" cleric would be mandatory or it would be unnecessary. But they COULD incorporate preventative healing (like temp HP), healing over multiple rounds, or significant buffs tied to healing. The Cleric of Moradin smashes a goblin in the face while healing you for 15hp, and the Cleric of (insert healing god here) takes the time to cast a powerful blessing that heals you for 15hp AND gives you resistance to all damage for a round. Meanwhile, the Cleric of Pelor's heal creates a scorching burst around you that sears your foes.</p><p></p><p>In other words... bring back Channel Divinity from the second playtest, and every domain/god gets a representative healing effect from it?</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6050638, member: 54843"] Heh, that sounds like a somewhat whiny group! This seems like a situation where it'd be easy to satisfy both sides: let the "basic" heals accessible to most or all clerics be "minor actions" (in scare quotes because they're not called that anymore), and let those with a healing domain access more powerful standard-action spells. The trick is that the more "powerful" spells probably couldn't just restore a bunch more HP, because then either the "healbot" cleric would be mandatory or it would be unnecessary. But they COULD incorporate preventative healing (like temp HP), healing over multiple rounds, or significant buffs tied to healing. The Cleric of Moradin smashes a goblin in the face while healing you for 15hp, and the Cleric of (insert healing god here) takes the time to cast a powerful blessing that heals you for 15hp AND gives you resistance to all damage for a round. Meanwhile, the Cleric of Pelor's heal creates a scorching burst around you that sears your foes. In other words... bring back Channel Divinity from the second playtest, and every domain/god gets a representative healing effect from it? [/QUOTE]
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