Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Maybe I'm playing it wrong...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lancelot" data-source="post: 5391022" data-attributes="member: 30022"><p>I've been playing and DMing 25+ years, and it took me three attempts to get through the bonus downloadable Solo Adventure. The final encounter with the "Big Bad" is extremely difficult unless you get lucky.</p><p></p><p>Similarly, I ran myself through the adventure in the DM's book using a well-crafted 4 PC party, just to test the capabilities of new Essentials PCs. Again, I rate myself as a tactical expert in the game (I should be, after this many years). I was taking fairly optimal actions every round, and achieving reasonably good rolls. The party still TPK'ed in the final encounter.</p><p></p><p>I've found a lot swings on the initial initiative roll. Get locked into a corner by something nasty, and you're in for a world of hurt. Your rogue can't get optimal positioning, the defender can't lock stuff down. Plus, some of the creatures are hitting very hard. Several of the monsters in these "introductory" adventures can hit for 15+ damage in a single attack (bloodying a defender, or nearly killing anything else), and there's at least one that can drop enough damage to knock out a full-strength character in a single round.</p><p></p><p>On the flipside, you need focus fire and good rolls from the PCs to achieve a similar effect.</p><p></p><p>I've noticed this in a lot of recent WotC releases. I think complaints about creature lethality have swung the pendulum too far the other way. Recent Dark Sun releases highlight this. The introductory adventure for Dark Sun features a 1st encounter with multiple (level 1) creatures that have a 4d6+4 damage attack, usable three times each in the encounter. If two of those flank a PC and both hit, the PC is likely killed outright (even if neither crits). I had a group of 15+ years experience players TPK against that encounter simply because they lost initiative. Two of them were dropped in the first round, and the others swiftly followed.</p><p></p><p>So, my suggestion? It's the DM's role to adjust the difficulty to suit. The default these days seems to be "pretty hard, unless you're quite expert with the game". I'd suggest lowering monster damage or fudging some dice rolls if you're trying to teach new, younger players.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 5391022, member: 30022"] I've been playing and DMing 25+ years, and it took me three attempts to get through the bonus downloadable Solo Adventure. The final encounter with the "Big Bad" is extremely difficult unless you get lucky. Similarly, I ran myself through the adventure in the DM's book using a well-crafted 4 PC party, just to test the capabilities of new Essentials PCs. Again, I rate myself as a tactical expert in the game (I should be, after this many years). I was taking fairly optimal actions every round, and achieving reasonably good rolls. The party still TPK'ed in the final encounter. I've found a lot swings on the initial initiative roll. Get locked into a corner by something nasty, and you're in for a world of hurt. Your rogue can't get optimal positioning, the defender can't lock stuff down. Plus, some of the creatures are hitting very hard. Several of the monsters in these "introductory" adventures can hit for 15+ damage in a single attack (bloodying a defender, or nearly killing anything else), and there's at least one that can drop enough damage to knock out a full-strength character in a single round. On the flipside, you need focus fire and good rolls from the PCs to achieve a similar effect. I've noticed this in a lot of recent WotC releases. I think complaints about creature lethality have swung the pendulum too far the other way. Recent Dark Sun releases highlight this. The introductory adventure for Dark Sun features a 1st encounter with multiple (level 1) creatures that have a 4d6+4 damage attack, usable three times each in the encounter. If two of those flank a PC and both hit, the PC is likely killed outright (even if neither crits). I had a group of 15+ years experience players TPK against that encounter simply because they lost initiative. Two of them were dropped in the first round, and the others swiftly followed. So, my suggestion? It's the DM's role to adjust the difficulty to suit. The default these days seems to be "pretty hard, unless you're quite expert with the game". I'd suggest lowering monster damage or fudging some dice rolls if you're trying to teach new, younger players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Maybe I'm playing it wrong...
Top