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<blockquote data-quote="Uller" data-source="post: 5391426" data-attributes="member: 413"><p>It sounds like it's multiple things...yes, we were playing with only 4 PCs...I'm away from home right now but I could have sworn I read somewhere in the adventure set up that it was designed for 4 1st level PCs...maybe not...</p><p></p><p>Even with 5 PCs something still seems a bit off with the fights. Maybe not....one extra PC might have made the difference in scoring a quick kill in the first round or two of the fights and that would have made a difference...</p><p></p><p>Someone said earlier that the PCs should be doing enough damage to kill or nearly kill the baddies in a single hit. I don't see it...the fighter was attacking with a +9 attack, 1d12+7 damage. That's an average of 13.5 per round with a hit on a 6. The rogue could do +9 attack, 2d6+5 (avg 12) on a backstab but that wasn't always possible. The cleric was doing +5, 1d8+4 and the wizard with his magic missile spell was doing +4 vs Reflex, 2d4+4...At first we held back on using daily powers because I was anticipating 2 or 3 fights before a rest...So best average damage for any of these characters was less than half the HP of a single enemy. We did seem to make a lot of bad roles... </p><p></p><p>Yes, the adventure seems "combat heavy" I don't have a problem with that...the point is to introduce the rules and the rules mostly apply to combat. My son does seem to get the role-play aspect of the game. The first time he played the downloadable adventure he declared himself done after about 10 minutes...I was incredulous and asked him how he is done so quickly...he said he decided his character is not the sort to help out Sareth and she seemed tough enough to handle things herself so he left her in the woods to fend for herself...I thought this was funny coming from a 12 year old...</p><p></p><p>So I guess the long and the short of it is I'll go back and refactor the PCs to make sure they are a bit more "optimal" and dial down the encounters for 4 PCs (and probably replace some monsters with 2 minions...). We have enough to juggle with learning the rules and there are only the two of us for now. I don't want us trying to navigate an another PC. Maybe we'll "resurrect" Sareth from the downloadable adventure just to have an extra NPC to absorb some damage...</p><p></p><p>Thanks for all the replies...as it was when I was active on these boards in the past, this is the most helpful/friendly community on the 'net...</p></blockquote><p></p>
[QUOTE="Uller, post: 5391426, member: 413"] It sounds like it's multiple things...yes, we were playing with only 4 PCs...I'm away from home right now but I could have sworn I read somewhere in the adventure set up that it was designed for 4 1st level PCs...maybe not... Even with 5 PCs something still seems a bit off with the fights. Maybe not....one extra PC might have made the difference in scoring a quick kill in the first round or two of the fights and that would have made a difference... Someone said earlier that the PCs should be doing enough damage to kill or nearly kill the baddies in a single hit. I don't see it...the fighter was attacking with a +9 attack, 1d12+7 damage. That's an average of 13.5 per round with a hit on a 6. The rogue could do +9 attack, 2d6+5 (avg 12) on a backstab but that wasn't always possible. The cleric was doing +5, 1d8+4 and the wizard with his magic missile spell was doing +4 vs Reflex, 2d4+4...At first we held back on using daily powers because I was anticipating 2 or 3 fights before a rest...So best average damage for any of these characters was less than half the HP of a single enemy. We did seem to make a lot of bad roles... Yes, the adventure seems "combat heavy" I don't have a problem with that...the point is to introduce the rules and the rules mostly apply to combat. My son does seem to get the role-play aspect of the game. The first time he played the downloadable adventure he declared himself done after about 10 minutes...I was incredulous and asked him how he is done so quickly...he said he decided his character is not the sort to help out Sareth and she seemed tough enough to handle things herself so he left her in the woods to fend for herself...I thought this was funny coming from a 12 year old... So I guess the long and the short of it is I'll go back and refactor the PCs to make sure they are a bit more "optimal" and dial down the encounters for 4 PCs (and probably replace some monsters with 2 minions...). We have enough to juggle with learning the rules and there are only the two of us for now. I don't want us trying to navigate an another PC. Maybe we'll "resurrect" Sareth from the downloadable adventure just to have an extra NPC to absorb some damage... Thanks for all the replies...as it was when I was active on these boards in the past, this is the most helpful/friendly community on the 'net... [/QUOTE]
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