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<blockquote data-quote="monboesen" data-source="post: 5391528" data-attributes="member: 4647"><p>There's a lot more to take into account here.</p><p></p><p>The fighter stats seem to measure up just fine. But with the at-will there should be some kind of rider effect. Like doing Str damage to another enemy with Cleave (auto-killing a minion is always nice), sliding/pushing the enemy with Tide of Iron/Footwork Lure (setting up Flanking) or gettin a bonus to hit and damage with Brash Strike.</p><p></p><p>The Rogue should be doing 3d6+5 damage (1d6 by weapon and 2d6 by Sneak Attack). And again the at-wills should either increase damage (Sly Flourish for +2-3 damage) or accuracy (Piercing Strike for attacking Reflex rather than AC).</p><p></p><p>The Cleric should be at +6 attack vs AC or +4 vs other defense (18 str or wisdom) and though the damage isn't great the rider effect could be stuff like +2/+3 bonus to one of his allies attacks. That increases the fighters or rogues chance to hit by 10-15%.</p><p></p><p>The wizard should often be attacking 2-3 enemies at the same time with a burst at-will. That increases damage outpout very nicely.</p><p></p><p></p><p>If they were figting goblin warriors good tactics would see the fighter and rogue flanking and attack the same goblin each turn.</p><p></p><p>A goblin warrior has </p><p>HP 29; Bloodied 14</p><p>AC 17, Fortitude 13, Reflex 15, Will 12</p><p></p><p>So the fighter attacking with +11 vs AC will hit on a roll 6+ (75%) and the Rogue attacking with +11 vs. Reflex hits on a roll of 4+ (85%). Thats 0,75*13,5 + 0,85*15,5 = 23,3 (the occasional critical will increase the actual number a bit). The fighter could either pile on a bit more damage (about +3) or damage another goblin (5 more damage). Thats very close to offing a goblin warrior each round.</p><p></p><p>The cleric will add at least enough damage to make it 1 dead goblin a round. While at the same time healing and adding bonuses to hit.</p><p></p><p>The wizard should be able to attack 1-3 goblins every round. Lets say 2 on average. I'll assume a Burst 1/Blast 3 (+4 to hit vs. Reflex for 1d6+4 damage). Thats 2*0,5*7,5 = 7,5 damage per round + some kind of rider (slide, psuh, other effect). </p><p></p><p>All in all and including encounter powers I would expect the party of 4 should go through 1,5 goblin a round. So a standard encounter of 4-5 goblins should take 2-4 rounds.</p></blockquote><p></p>
[QUOTE="monboesen, post: 5391528, member: 4647"] There's a lot more to take into account here. The fighter stats seem to measure up just fine. But with the at-will there should be some kind of rider effect. Like doing Str damage to another enemy with Cleave (auto-killing a minion is always nice), sliding/pushing the enemy with Tide of Iron/Footwork Lure (setting up Flanking) or gettin a bonus to hit and damage with Brash Strike. The Rogue should be doing 3d6+5 damage (1d6 by weapon and 2d6 by Sneak Attack). And again the at-wills should either increase damage (Sly Flourish for +2-3 damage) or accuracy (Piercing Strike for attacking Reflex rather than AC). The Cleric should be at +6 attack vs AC or +4 vs other defense (18 str or wisdom) and though the damage isn't great the rider effect could be stuff like +2/+3 bonus to one of his allies attacks. That increases the fighters or rogues chance to hit by 10-15%. The wizard should often be attacking 2-3 enemies at the same time with a burst at-will. That increases damage outpout very nicely. If they were figting goblin warriors good tactics would see the fighter and rogue flanking and attack the same goblin each turn. A goblin warrior has HP 29; Bloodied 14 AC 17, Fortitude 13, Reflex 15, Will 12 So the fighter attacking with +11 vs AC will hit on a roll 6+ (75%) and the Rogue attacking with +11 vs. Reflex hits on a roll of 4+ (85%). Thats 0,75*13,5 + 0,85*15,5 = 23,3 (the occasional critical will increase the actual number a bit). The fighter could either pile on a bit more damage (about +3) or damage another goblin (5 more damage). Thats very close to offing a goblin warrior each round. The cleric will add at least enough damage to make it 1 dead goblin a round. While at the same time healing and adding bonuses to hit. The wizard should be able to attack 1-3 goblins every round. Lets say 2 on average. I'll assume a Burst 1/Blast 3 (+4 to hit vs. Reflex for 1d6+4 damage). Thats 2*0,5*7,5 = 7,5 damage per round + some kind of rider (slide, psuh, other effect). All in all and including encounter powers I would expect the party of 4 should go through 1,5 goblin a round. So a standard encounter of 4-5 goblins should take 2-4 rounds. [/QUOTE]
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