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Mayfair "Role Aids" products: Favorites? Conversions?
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<blockquote data-quote="Psion" data-source="post: 3279681" data-attributes="member: 172"><p>Lichlords, as mentioned, was one of my favorite adventures to run. It was basically written as the standard "sequence of potential encounters" wilderness adventure followed by a site based adventure once they enter the Lich's city.</p><p></p><p>Though some of the encounters were interesting on their own, the most unique aspect of the adventure (especially for the time) was that it was a timetable adventure (the liches gained a lot of power if you took more than 15 days getting to them) and that the liches had rivalries ripe for exploiting. The liches each had writeups on conditions that they would help the party, what form the help would take, and when the players need not apply for help, depending on which lich the party was opposing.</p><p></p><p></p><p></p><p>This was interesting, but I don't think it offers much that the current psionics system don't give you. It had a point based psionics system. The most that can be said about it is that it provides a variety of specialized psionic classes (each class could pretty much only do powers related to its abilities--the abilities were very spell like) Unless you want to play using 1e/2e, if you want psionicists to be more specialized, you'll have an easier time buying Dreamscarred Press' Untapped Potential.</p></blockquote><p></p>
[QUOTE="Psion, post: 3279681, member: 172"] Lichlords, as mentioned, was one of my favorite adventures to run. It was basically written as the standard "sequence of potential encounters" wilderness adventure followed by a site based adventure once they enter the Lich's city. Though some of the encounters were interesting on their own, the most unique aspect of the adventure (especially for the time) was that it was a timetable adventure (the liches gained a lot of power if you took more than 15 days getting to them) and that the liches had rivalries ripe for exploiting. The liches each had writeups on conditions that they would help the party, what form the help would take, and when the players need not apply for help, depending on which lich the party was opposing. This was interesting, but I don't think it offers much that the current psionics system don't give you. It had a point based psionics system. The most that can be said about it is that it provides a variety of specialized psionic classes (each class could pretty much only do powers related to its abilities--the abilities were very spell like) Unless you want to play using 1e/2e, if you want psionicists to be more specialized, you'll have an easier time buying Dreamscarred Press' Untapped Potential. [/QUOTE]
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