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Maze at first level
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<blockquote data-quote="Pielorinho" data-source="post: 7581512" data-attributes="member: 259"><p>I was playing around with goofball uses for Silent Image. The classic usage is as a wall, to separate the enemies. And that's great. </p><p></p><p>But it occurred to me, why limit yourself to one wall? Anything that fits in a 15' cube is allowed. And you know what fits in a 15' cube? A 15' square with a 10' ceiling, that's full of a maze passage.</p><p></p><p><a href="http://www.tinyurl.com/silentimagemaze" target="_blank">like so.</a> </p><p></p><p>Cast the spell centered with the enemy on the X. The first version gives a single path and takes 45' of movement to escape from. The second version gives two paths, and is clearly an inescapable room after about 30-40' of movement. This would work on one enemy, but you could also mess up several enemies just by making sure they're all somewhere within the path.</p><p></p><p>The problem, of course, is that enemies will poke the walls--either by making an investigate check, or just by shoulder-ramming the wall to break through. You have to persuade the enemy not to poke the walls. And you know what people don't like to poke? Walls made of razor-sharp thorny vines slick with a dark sap, or walls covered in pointy sticky blades, or walls made of undulating intestinal tissue. Be creative, but make it look unpleasant to poke!</p><p></p><p>Make things even more unpleasant with a low ceiling. If the ceiling is lower than 5' (and is also super-nasty-looking), medium creatures must squeeze to get by, taking double movement.</p><p></p><p>The tactic gets better still with Major Image, because now you can make a 20' cube, and there can be smells and sounds to add to the horror. Your intestinal maze comes to life. The third maze at the above link would work well with a Major Image. Even at 60' movement, the exit is not visible.</p><p></p><p>All of this is just round-wasting shenanigans--unless you're a dedicated illusionist wizard at sixth level. At this point, you can alter the illusion round to round. As long as the enemy can't see the exit, you can just re-center the illusion on them, creating a maze that lasts for ten minutes, or until they decide to spend a round investigating the spiky gut thorns or whatever, or until they decide to bullrush the nonexistent walls.</p><p></p><p>I've not seen other folks use this illusion idea. Has anyone tried it? How'd it go?</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 7581512, member: 259"] I was playing around with goofball uses for Silent Image. The classic usage is as a wall, to separate the enemies. And that's great. But it occurred to me, why limit yourself to one wall? Anything that fits in a 15' cube is allowed. And you know what fits in a 15' cube? A 15' square with a 10' ceiling, that's full of a maze passage. [URL="http://www.tinyurl.com/silentimagemaze"]like so.[/URL] Cast the spell centered with the enemy on the X. The first version gives a single path and takes 45' of movement to escape from. The second version gives two paths, and is clearly an inescapable room after about 30-40' of movement. This would work on one enemy, but you could also mess up several enemies just by making sure they're all somewhere within the path. The problem, of course, is that enemies will poke the walls--either by making an investigate check, or just by shoulder-ramming the wall to break through. You have to persuade the enemy not to poke the walls. And you know what people don't like to poke? Walls made of razor-sharp thorny vines slick with a dark sap, or walls covered in pointy sticky blades, or walls made of undulating intestinal tissue. Be creative, but make it look unpleasant to poke! Make things even more unpleasant with a low ceiling. If the ceiling is lower than 5' (and is also super-nasty-looking), medium creatures must squeeze to get by, taking double movement. The tactic gets better still with Major Image, because now you can make a 20' cube, and there can be smells and sounds to add to the horror. Your intestinal maze comes to life. The third maze at the above link would work well with a Major Image. Even at 60' movement, the exit is not visible. All of this is just round-wasting shenanigans--unless you're a dedicated illusionist wizard at sixth level. At this point, you can alter the illusion round to round. As long as the enemy can't see the exit, you can just re-center the illusion on them, creating a maze that lasts for ten minutes, or until they decide to spend a round investigating the spiky gut thorns or whatever, or until they decide to bullrush the nonexistent walls. I've not seen other folks use this illusion idea. Has anyone tried it? How'd it go? [/QUOTE]
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