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General Tabletop Discussion
Character Builds & Optimization
MC Knowledge Cleric + Lore Bard vs Kensei Bladesinger
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<blockquote data-quote="RogueJK" data-source="post: 7927930" data-attributes="member: 170"><p>Yeah, support characters like multiclassed Cleric/Bards are great for longer campaigns with a larger group and lots of social interaction and skill checks. But for a combat-heavy one-shot, especially with only a few other players, I can see how it would be boring and sometimes frustrating.</p><p></p><p>You also have to be okay with being in the "background" and helping others shine during combat, and only taking the spotlight out of combat. You won't usually be the one making the dramatic power play to clinch the big fight, or the one posting the huge nova damage rolls, but you'll make the entire party better during a fight and you'll have a lot to do before/after the fight.</p><p></p><p>Personally, I had a blast playing a support-focused Life Cleric 1/Lore Bard X, eschewing damage almost exclusively in favor of buffs/debuffs/control spells during combat, and then hamming it up as the party "face/jack of all trades" in the social/exploration portions. But that was over the course of a multi-month campaign, and it was with a larger group of 6 players, so they didn't need me to shoulder a large portion of the combat load myself, and appreciated the non-damage contributions during combat more than a smaller group with fewer damage-dealers would. I look forward to trying a similar Unity Cleric/Lore Bard in the future, but you have to be a bit choosy about picking the right type of group/campaign to go with a support character like that.</p></blockquote><p></p>
[QUOTE="RogueJK, post: 7927930, member: 170"] Yeah, support characters like multiclassed Cleric/Bards are great for longer campaigns with a larger group and lots of social interaction and skill checks. But for a combat-heavy one-shot, especially with only a few other players, I can see how it would be boring and sometimes frustrating. You also have to be okay with being in the "background" and helping others shine during combat, and only taking the spotlight out of combat. You won't usually be the one making the dramatic power play to clinch the big fight, or the one posting the huge nova damage rolls, but you'll make the entire party better during a fight and you'll have a lot to do before/after the fight. Personally, I had a blast playing a support-focused Life Cleric 1/Lore Bard X, eschewing damage almost exclusively in favor of buffs/debuffs/control spells during combat, and then hamming it up as the party "face/jack of all trades" in the social/exploration portions. But that was over the course of a multi-month campaign, and it was with a larger group of 6 players, so they didn't need me to shoulder a large portion of the combat load myself, and appreciated the non-damage contributions during combat more than a smaller group with fewer damage-dealers would. I look forward to trying a similar Unity Cleric/Lore Bard in the future, but you have to be a bit choosy about picking the right type of group/campaign to go with a support character like that. [/QUOTE]
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