Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
MCDM 5e Psionicist “The Talent” open play test is live!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 8654807" data-attributes="member: 53980"><p>Strain was the problematic area that stood out to me as well, which I noted in my feedback.</p><p></p><p>I think if they consolidated the three tracks into a single limit (max strain = level + 3) that would be a good start. </p><p></p><p>Additionally, I think they ought to reduce the number of penalties. Potentially tracking 20+ debuffs just from the class (on top of potentially other debuffs that have been inflicted on the character) is just not going to be fun for almost anyone. Maybe one penalty at 1st strain, one at half, and one at max strain. Three penalties total is manageable even if you have debuffs from other sources. Change the track penalties into a bullet pointed list the players can pick from (or just consolidate them down to the 3 thematically best ones).</p><p></p><p>I think it would be even more interesting if the strain penalties came with benefits. Maybe as you gain strain your powers become stronger, but harder to control. Something that actually encourages the player to sometimes want to take on strain, rather than avoiding it like the plague. (IMO, designing a mechanic that the player wants to utterly avoid engaging with is not good design.)</p><p></p><p>Additionally, I recommended that, rather than taking you to 0 HP, going over max strain renders the character unconscious. With the rules as is, the dropping to zero penalty just encourages healing word yoyoing. Whereas unconsciousness is not so easily remedied, and is more commonly associated with psychics in stories.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8654807, member: 53980"] Strain was the problematic area that stood out to me as well, which I noted in my feedback. I think if they consolidated the three tracks into a single limit (max strain = level + 3) that would be a good start. Additionally, I think they ought to reduce the number of penalties. Potentially tracking 20+ debuffs just from the class (on top of potentially other debuffs that have been inflicted on the character) is just not going to be fun for almost anyone. Maybe one penalty at 1st strain, one at half, and one at max strain. Three penalties total is manageable even if you have debuffs from other sources. Change the track penalties into a bullet pointed list the players can pick from (or just consolidate them down to the 3 thematically best ones). I think it would be even more interesting if the strain penalties came with benefits. Maybe as you gain strain your powers become stronger, but harder to control. Something that actually encourages the player to sometimes want to take on strain, rather than avoiding it like the plague. (IMO, designing a mechanic that the player wants to utterly avoid engaging with is not good design.) Additionally, I recommended that, rather than taking you to 0 HP, going over max strain renders the character unconscious. With the rules as is, the dropping to zero penalty just encourages healing word yoyoing. Whereas unconsciousness is not so easily remedied, and is more commonly associated with psychics in stories. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
MCDM 5e Psionicist “The Talent” open play test is live!
Top