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MCDM officially announces their RPG
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<blockquote data-quote="Bayushi_seikuro" data-source="post: 8949107" data-attributes="member: 7024851"><p>I agree. Now that I look back at my comment, I think that once D&D really got more 'far afield' and grew, it expanded more. Once it left Gygax's table, or perhaps even his writings, it really became more epic and cinematic.</p><p></p><p>If you look at the play example from the original AD&D DMG, where the party is exploring the monastery's cellars, I think the feel still is way more Lankhmar/Conan (the 1979 AD&D DMG, pg 97) I know things evolve, but Gygax wrote the example that doesn't feel particularly heroic or epic:</p><p></p><p>"Assuming that the abandoned monastery is merely a burned-out shell, with nothing but rubble and ruin within, the players spend only a few minutes of real time 'looking around' before they find a refuse-strewn flight of steep and worn stone stairs leading downward. 'Ahah!', exclaims the leader of the group. 'This must be the entrance to the dungeons. We'll find what we are looking for there.'"</p><p></p><p>Again, I know there's no way more 'correct' or 'true' way to play D&D, and I agree with your idea that as the game met more players and more people became involved it grew and changed, but I'd say there's probably a decent sized non-zero percent of people who feel the 'Gygax way' and the onerous amount of bookkeeping and adverserial DMing is the right way.</p></blockquote><p></p>
[QUOTE="Bayushi_seikuro, post: 8949107, member: 7024851"] I agree. Now that I look back at my comment, I think that once D&D really got more 'far afield' and grew, it expanded more. Once it left Gygax's table, or perhaps even his writings, it really became more epic and cinematic. If you look at the play example from the original AD&D DMG, where the party is exploring the monastery's cellars, I think the feel still is way more Lankhmar/Conan (the 1979 AD&D DMG, pg 97) I know things evolve, but Gygax wrote the example that doesn't feel particularly heroic or epic: "Assuming that the abandoned monastery is merely a burned-out shell, with nothing but rubble and ruin within, the players spend only a few minutes of real time 'looking around' before they find a refuse-strewn flight of steep and worn stone stairs leading downward. 'Ahah!', exclaims the leader of the group. 'This must be the entrance to the dungeons. We'll find what we are looking for there.'" Again, I know there's no way more 'correct' or 'true' way to play D&D, and I agree with your idea that as the game met more players and more people became involved it grew and changed, but I'd say there's probably a decent sized non-zero percent of people who feel the 'Gygax way' and the onerous amount of bookkeeping and adverserial DMing is the right way. [/QUOTE]
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