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*TTRPGs General
MCDM officially announces their RPG
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<blockquote data-quote="SakanaSensei" data-source="post: 8970991" data-attributes="member: 7033162"><p>I've been following their Patreon at the highest tier since development started, and there are a couple of things that may have turned different people of different persuasions off.</p><p></p><p>The first one is probably the focus on tactical combat. It's going to be a game very much in the vein of Dungeons and Dragons 4th edition, likely, with any and all pretense of being a dungeon delver shaved away to make space for set piece battles. As a lover of 4E, this makes me happy, but it is definitely something that could put some people off.</p><p></p><p>The second big one is (definitely) their decision to stick with the idea of dice with image facings, akin to FFG's Genesys-family games or the dice that come with the Descent board game. To be clear, I think that using these oddball dice could open up some great design space, but... There was quite a bit of conversation about the idea on their Discord before it got clamped down as a subject, essentially. I actually felt the need to largely disconnect from participating in discussions around the project at all because of the reactions from Matt and the mod team that came from it. There were quite a few (what I thought were pretty valid) concerns being raised by people who didn't like the idea of these "funky dice," and the response from the team was to, essentially, insult people who didn't like it as "making the subject their entire personality."</p><p></p><p>Maybe Darjr has some other things he doesn't like about what's been shown thus far, but for me those are the two things that I could take a guess at being reasons that some people might not think the game is for them.</p></blockquote><p></p>
[QUOTE="SakanaSensei, post: 8970991, member: 7033162"] I've been following their Patreon at the highest tier since development started, and there are a couple of things that may have turned different people of different persuasions off. The first one is probably the focus on tactical combat. It's going to be a game very much in the vein of Dungeons and Dragons 4th edition, likely, with any and all pretense of being a dungeon delver shaved away to make space for set piece battles. As a lover of 4E, this makes me happy, but it is definitely something that could put some people off. The second big one is (definitely) their decision to stick with the idea of dice with image facings, akin to FFG's Genesys-family games or the dice that come with the Descent board game. To be clear, I think that using these oddball dice could open up some great design space, but... There was quite a bit of conversation about the idea on their Discord before it got clamped down as a subject, essentially. I actually felt the need to largely disconnect from participating in discussions around the project at all because of the reactions from Matt and the mod team that came from it. There were quite a few (what I thought were pretty valid) concerns being raised by people who didn't like the idea of these "funky dice," and the response from the team was to, essentially, insult people who didn't like it as "making the subject their entire personality." Maybe Darjr has some other things he doesn't like about what's been shown thus far, but for me those are the two things that I could take a guess at being reasons that some people might not think the game is for them. [/QUOTE]
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