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MCDM officially announces their RPG
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<blockquote data-quote="Ruin Explorer" data-source="post: 8971862" data-attributes="member: 18"><p>Those specific dice are <em>absolute junk</em>, to be clear.</p><p></p><p>Chessex dice of a similar cost are insanely better quality. To the point where this has been discussed at some length by FFG Star Wars players - as one player put it - the best way to strengthen your character in FFG is just to buy a couple of sets, roll the dice a bunch and track how they're rolling, and only use the dice that roll well, because they're <em>so</em> poorly made that you <em>will</em> have dice that roll drastically better than others.</p><p></p><p>So what we have here is dice being sold more for considerably more than normal dice, and, as I said, being drastically lower quality than the normal dice.</p><p></p><p>Both of those are fixable problems - but only if MCDM fixes them - and to fix them, it'd probably have to acknowledge and discuss the issue, which it seems they're no longer willing to do.</p><p></p><p>I accept your perspective as valid.</p><p></p><p>HOWEVER, Matt himself has been very clear that he thinks people understanding the odds, and making decisions based on the odds, is an important part of what makes his "funky dice" system cool and tactical and so on.</p><p></p><p>So the reality that most players aren't game designers or into doing math on their dice, and absolutely will not understand the odds of getting any given symbol, unless something like an app explains it to them. So by Matt's own standards, this is absolutely a problem.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8971862, member: 18"] Those specific dice are [I]absolute junk[/I], to be clear. Chessex dice of a similar cost are insanely better quality. To the point where this has been discussed at some length by FFG Star Wars players - as one player put it - the best way to strengthen your character in FFG is just to buy a couple of sets, roll the dice a bunch and track how they're rolling, and only use the dice that roll well, because they're [I]so[/I] poorly made that you [I]will[/I] have dice that roll drastically better than others. So what we have here is dice being sold more for considerably more than normal dice, and, as I said, being drastically lower quality than the normal dice. Both of those are fixable problems - but only if MCDM fixes them - and to fix them, it'd probably have to acknowledge and discuss the issue, which it seems they're no longer willing to do. I accept your perspective as valid. HOWEVER, Matt himself has been very clear that he thinks people understanding the odds, and making decisions based on the odds, is an important part of what makes his "funky dice" system cool and tactical and so on. So the reality that most players aren't game designers or into doing math on their dice, and absolutely will not understand the odds of getting any given symbol, unless something like an app explains it to them. So by Matt's own standards, this is absolutely a problem. [/QUOTE]
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