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<blockquote data-quote="FitzTheRuke" data-source="post: 9237234" data-attributes="member: 59816"><p>In some of the videos the designers (and interviewers) have called out their love for 4e, while also pointing out one of its fundamental flaws: Combat took too long to run, particularly at higher levels. They called that out as one of the differences between this and 4e, which I think is a good take!</p><p></p><p></p><p></p><p>On the flip-side, they've pointed out that the Wizard in D&D is generally FAR too much of a "I can do anything" class, and they're splitting it up into things like the Talent & Elementalist. And will probably split a spell-casting Druid with a Shapeshifter. That sort of thing. So some D&D-style classes can be combined, while others split, giving us a "better" (we'll see) balance of character concepts. And hopefully no need for multiclassing.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9237234, member: 59816"] In some of the videos the designers (and interviewers) have called out their love for 4e, while also pointing out one of its fundamental flaws: Combat took too long to run, particularly at higher levels. They called that out as one of the differences between this and 4e, which I think is a good take! On the flip-side, they've pointed out that the Wizard in D&D is generally FAR too much of a "I can do anything" class, and they're splitting it up into things like the Talent & Elementalist. And will probably split a spell-casting Druid with a Shapeshifter. That sort of thing. So some D&D-style classes can be combined, while others split, giving us a "better" (we'll see) balance of character concepts. And hopefully no need for multiclassing. [/QUOTE]
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