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<blockquote data-quote="overgeeked" data-source="post: 8892083" data-attributes="member: 86653"><p>Can be. But they are an added barrier to entry. Especially if those symbols are unique to this game. Because the user has to learn them and translate them to and from game speak into regular use. I can learn, <em>over time</em>, what the little triangles and bursts mean on those Star Wars dice...but they are new information that I have to parse. And they will continue to be a hindrance to play until I've sufficiently mastered translating to and from those symbols. Basic math is something everyone should have learned in school. If that's too hard, then the dozen or so esoteric symbols that yeild 20+ unique results of the Star Wars dice should be equally out of reach. Translating those results to a single chart, say a d20 chart would still be easier. My only point being there are a lot of easier and less expensive ways to achieve the same (or similar) results. I get why companies want to have unique peripherals (so they can make more money), but then we're just back into the whole problem of pushing bad design to make money. But then I'm a big fan of simpler is better.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8892083, member: 86653"] Can be. But they are an added barrier to entry. Especially if those symbols are unique to this game. Because the user has to learn them and translate them to and from game speak into regular use. I can learn, [I]over time[/I], what the little triangles and bursts mean on those Star Wars dice...but they are new information that I have to parse. And they will continue to be a hindrance to play until I've sufficiently mastered translating to and from those symbols. Basic math is something everyone should have learned in school. If that's too hard, then the dozen or so esoteric symbols that yeild 20+ unique results of the Star Wars dice should be equally out of reach. Translating those results to a single chart, say a d20 chart would still be easier. My only point being there are a lot of easier and less expensive ways to achieve the same (or similar) results. I get why companies want to have unique peripherals (so they can make more money), but then we're just back into the whole problem of pushing bad design to make money. But then I'm a big fan of simpler is better. [/QUOTE]
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