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MCDM to revisit the Illrigger.
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<blockquote data-quote="jgsugden" data-source="post: 9223427" data-attributes="member: 2629"><p>The videos that Matt Colville made over the years are phenomenal guidance for DMs. I agree with 95% of them - as does he. He contradicts his guidance here or there and is critical of earlier statements at times. But it is all worth a listen. It is something I listen to on the drive to work on occasion.</p><p></p><p>The new game is one of several that will be fighting with D&D in 2024. My biggest fear is that we will fracture the community with all of these new competitors to D&D coming out. Unlike board games, people tend to stick with one game they like to run ... and if people in a community disagree on which rule set to run, they may find gathering players harder, or finding rule knowledgeable players harder. As people struggle through unweaving the rule issues that come with new editions, we could see attrition. I liken the issue to a company that decides to use several different programing language when building the same product. It could be done if you can partition the elements correctly, but you lose out on cross expertise and often on the ability for people to support each other.</p><p></p><p>For example, imagine that we split the D&D5E forums here into 5 different forums and you were only going to be a member of 1 or 2 of them. That would have a lot of impacts, right?</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9223427, member: 2629"] The videos that Matt Colville made over the years are phenomenal guidance for DMs. I agree with 95% of them - as does he. He contradicts his guidance here or there and is critical of earlier statements at times. But it is all worth a listen. It is something I listen to on the drive to work on occasion. The new game is one of several that will be fighting with D&D in 2024. My biggest fear is that we will fracture the community with all of these new competitors to D&D coming out. Unlike board games, people tend to stick with one game they like to run ... and if people in a community disagree on which rule set to run, they may find gathering players harder, or finding rule knowledgeable players harder. As people struggle through unweaving the rule issues that come with new editions, we could see attrition. I liken the issue to a company that decides to use several different programing language when building the same product. It could be done if you can partition the elements correctly, but you lose out on cross expertise and often on the ability for people to support each other. For example, imagine that we split the D&D5E forums here into 5 different forums and you were only going to be a member of 1 or 2 of them. That would have a lot of impacts, right? [/QUOTE]
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