Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
MCDMs Flee Mortals now on DnDBeyond
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sulicius" data-source="post: 9344203" data-attributes="member: 6896569"><p>Flee! Mortals! Is a gorgeous book with interesting monster design.</p><p></p><p>My own experiences using them has been mixed. A lot of the monsters are made “interesting” by overloading them with mechanics. As a DM who likes to keep up story beats during combat, this has been quite taxing on me. The minions are a mixed bag, sometimes hard to use right. The Fire Giant minions were a huge letdown in my game, as these weak giants jammed up the dungeon and had a hard time doing anything worthwhile. In the same dungeon I used the other fire giants, where a support fire giant made the combat last longer by healing away a lot of the damage dealt by the party. It wasn’t exciting or interesting.</p><p></p><p>Solo monsters are great. You can feel they are tested well against level appropriate characters. You can trust them to challenge the players right.</p><p></p><p>I also used the Abominations villain party at the Abbey in Curse of Strahd, they fit there quite well. I hated that one of the monsters had a teleporting grenade. That took me and the players out of the fantasy. MCDM seems to prefer mechanics over ease of use and verisimilitude.</p><p></p><p>The monsters feel a lot more video game-y as they have tons of complex mechanics just to be “units” in a war game. </p><p></p><p>If you want more powerful monsters because of more mechanics and great art, it is a good buy.</p><p></p><p>If you prefer elegant design and more fitting monster abilities, you can skip this one.</p><p></p><p>My personal preference is to use a mix of simple and FM monsters.</p></blockquote><p></p>
[QUOTE="Sulicius, post: 9344203, member: 6896569"] Flee! Mortals! Is a gorgeous book with interesting monster design. My own experiences using them has been mixed. A lot of the monsters are made “interesting” by overloading them with mechanics. As a DM who likes to keep up story beats during combat, this has been quite taxing on me. The minions are a mixed bag, sometimes hard to use right. The Fire Giant minions were a huge letdown in my game, as these weak giants jammed up the dungeon and had a hard time doing anything worthwhile. In the same dungeon I used the other fire giants, where a support fire giant made the combat last longer by healing away a lot of the damage dealt by the party. It wasn’t exciting or interesting. Solo monsters are great. You can feel they are tested well against level appropriate characters. You can trust them to challenge the players right. I also used the Abominations villain party at the Abbey in Curse of Strahd, they fit there quite well. I hated that one of the monsters had a teleporting grenade. That took me and the players out of the fantasy. MCDM seems to prefer mechanics over ease of use and verisimilitude. The monsters feel a lot more video game-y as they have tons of complex mechanics just to be “units” in a war game. If you want more powerful monsters because of more mechanics and great art, it is a good buy. If you prefer elegant design and more fitting monster abilities, you can skip this one. My personal preference is to use a mix of simple and FM monsters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
MCDMs Flee Mortals now on DnDBeyond
Top