Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9213501" data-attributes="member: 11760"><p>Kelsey Dionne tackled this recently on, I think, Me, Myself and Die: There's a great value put on innovation, as though that's what people want in a game.</p><p></p><p>No, most of the ones who intend to <em>play it</em>, versus merely consuming it, want it to be fun.</p><p></p><p>There are almost no truly "innovative" works of art, of any sort, out there. Everyone is standing on the shoulders of giants, all the way back to whoever painted those longhorn cattle on a cave wall.</p><p></p><p>If Colville was creating this RPG trying to get a good grade in school, sure, innovation might be a primary consideration. But I think in the real world marketplace, the important questions are "is this fun to play? Is it so much fun that it's worth the price tag? Is this so much fun that people would rather play it instead of the many other things they could occupy their time with?" If the answer to most of those questions is yes, it's a success. And I suspect it will be, for people looking for the kind of experience they seem to be presenting.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9213501, member: 11760"] Kelsey Dionne tackled this recently on, I think, Me, Myself and Die: There's a great value put on innovation, as though that's what people want in a game. No, most of the ones who intend to [I]play it[/I], versus merely consuming it, want it to be fun. There are almost no truly "innovative" works of art, of any sort, out there. Everyone is standing on the shoulders of giants, all the way back to whoever painted those longhorn cattle on a cave wall. If Colville was creating this RPG trying to get a good grade in school, sure, innovation might be a primary consideration. But I think in the real world marketplace, the important questions are "is this fun to play? Is it so much fun that it's worth the price tag? Is this so much fun that people would rather play it instead of the many other things they could occupy their time with?" If the answer to most of those questions is yes, it's a success. And I suspect it will be, for people looking for the kind of experience they seem to be presenting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!
Top