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MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!
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<blockquote data-quote="Ruin Explorer" data-source="post: 9213906" data-attributes="member: 18"><p>I've never heard of a game locally, in London, so I remain a <em>little</em> skeptical, because I've heard of a lot of other games being run. That's not to say they aren't being run of course. I'm hardly the oracle of London lol. Far from it.</p><p></p><p>However I am unsurprised to hear it went big at a con, it strikes me as the sort of game a lot of people would like to play at least once, but maybe not many people actually think to run. I know if I was at a con I might well sign up for it.</p><p></p><p>I guess more to the point, whether people are playing it or not, it doesn't seem like it's drastically more popular than a lot of other KS'd games which scored much, much smaller amounts of funding. That there's maybe not necessarily a close correlation between how much a TT RPG makes on KS and how much it's actually played?</p><p></p><p>Or maybe it's just about how much people feel a game is worthy of discussion? I have heard the rules for Avatar are somewhat unremarkable for a PtbA game, lacking say, the brilliance of MASKS, or the remarkable D&D emulation of Dungeon World. But maybe you can comment on that? Lancer, I would say, even in just the year or so after it came out, got a ton more discussion than Avatar has that I've seen, but is that just that Lancer was a more interesting game to discuss thematically and mechanically? I think it was doing something a lot riskier and more innovative - that's not a criticism of Avatar, per se, of course, just a potential cause of the lack of discussion.</p><p></p><p>EDIT - MCDM may well create outsize discussion impact in the other direction too - i.e. more discussion than it deserves in terms of player base, because it's muscling in on D&D territory, very intentionally and openly. Matt literally says (I'm paraphrasing slightly) "We think this game is better than D&D and its relatives at doing heroic fantasy-style D&D" in the Kickstarter video (I can find the quote if necessary, it's near the beginning), so there'll be a lot of < pantomine voice > "OH NO IT ISN'T!" and "OH YES IT IS!" type discussion back and forth until some kind of consensus forms (my guess: "It's really good [and/but] it's 'not D&D'" - delete and or but as applicable to whether you're spinning this negatively or positively!).</p><p></p><p>Yeah though one thing I know from running PtbA is that it's not non-gamers who have a problem with it, it's not people new to RPGs who have a problem with it, it's solely people who are familiar with TT RPGs, often quite experienced D&D players, who just can't wrap their head around even Dungeon World. My main group managed it easily enough but others have struggled. So that might be a wash overall in terms of how many are playing it.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9213906, member: 18"] I've never heard of a game locally, in London, so I remain a [I]little[/I] skeptical, because I've heard of a lot of other games being run. That's not to say they aren't being run of course. I'm hardly the oracle of London lol. Far from it. However I am unsurprised to hear it went big at a con, it strikes me as the sort of game a lot of people would like to play at least once, but maybe not many people actually think to run. I know if I was at a con I might well sign up for it. I guess more to the point, whether people are playing it or not, it doesn't seem like it's drastically more popular than a lot of other KS'd games which scored much, much smaller amounts of funding. That there's maybe not necessarily a close correlation between how much a TT RPG makes on KS and how much it's actually played? Or maybe it's just about how much people feel a game is worthy of discussion? I have heard the rules for Avatar are somewhat unremarkable for a PtbA game, lacking say, the brilliance of MASKS, or the remarkable D&D emulation of Dungeon World. But maybe you can comment on that? Lancer, I would say, even in just the year or so after it came out, got a ton more discussion than Avatar has that I've seen, but is that just that Lancer was a more interesting game to discuss thematically and mechanically? I think it was doing something a lot riskier and more innovative - that's not a criticism of Avatar, per se, of course, just a potential cause of the lack of discussion. EDIT - MCDM may well create outsize discussion impact in the other direction too - i.e. more discussion than it deserves in terms of player base, because it's muscling in on D&D territory, very intentionally and openly. Matt literally says (I'm paraphrasing slightly) "We think this game is better than D&D and its relatives at doing heroic fantasy-style D&D" in the Kickstarter video (I can find the quote if necessary, it's near the beginning), so there'll be a lot of < pantomine voice > "OH NO IT ISN'T!" and "OH YES IT IS!" type discussion back and forth until some kind of consensus forms (my guess: "It's really good [and/but] it's 'not D&D'" - delete and or but as applicable to whether you're spinning this negatively or positively!). Yeah though one thing I know from running PtbA is that it's not non-gamers who have a problem with it, it's not people new to RPGs who have a problem with it, it's solely people who are familiar with TT RPGs, often quite experienced D&D players, who just can't wrap their head around even Dungeon World. My main group managed it easily enough but others have struggled. So that might be a wash overall in terms of how many are playing it. [/QUOTE]
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