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MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!
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<blockquote data-quote="Staffan" data-source="post: 9214202" data-attributes="member: 907"><p>To me, this particular bit seems more like Iron Heroes (Mearls' precursor to 4e released by Monte Cook) than 4e proper. In Iron Heroes, most classes have some kind of resource they gain for doing class-appropriate things and then spend that on various class abilities. Although in Iron Heroes, for most classes it boiled down to spending action economy to power up, whereas MCDM seems more varied.</p><p></p><p>It also reminds me somewhat of World of Warcraft where most classes have at least two resources to keep track of (three if you count hit points). For example, Rogues have Energy which starts out at 100, deplete as you make relatively basic attacks, and regenerate pretty quickly. Rogues also have Combo Points, which they get for doing those basic attacks, and can be spent on attacks having pretty strong effects including strong debuffs on the target and/or buffs on the rogue themselves – stronger effects for more combo points.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9214202, member: 907"] To me, this particular bit seems more like Iron Heroes (Mearls' precursor to 4e released by Monte Cook) than 4e proper. In Iron Heroes, most classes have some kind of resource they gain for doing class-appropriate things and then spend that on various class abilities. Although in Iron Heroes, for most classes it boiled down to spending action economy to power up, whereas MCDM seems more varied. It also reminds me somewhat of World of Warcraft where most classes have at least two resources to keep track of (three if you count hit points). For example, Rogues have Energy which starts out at 100, deplete as you make relatively basic attacks, and regenerate pretty quickly. Rogues also have Combo Points, which they get for doing those basic attacks, and can be spent on attacks having pretty strong effects including strong debuffs on the target and/or buffs on the rogue themselves – stronger effects for more combo points. [/QUOTE]
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MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!
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