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*TTRPGs General
MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!
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<blockquote data-quote="Aldarc" data-source="post: 9215575" data-attributes="member: 5142"><p>FYI, this is not yet another Shadowdark thread. </p><p></p><p></p><p>I finally got around to watching this. It was a good stream, though you could tell that Matt was a bit frustrated by some of the comments and questions, which were either (a) fairly dismissive of the game* or (b) made by people who didn't seem to grasp or were upset with fantasy adventure game design outside of D&D's design model.** And there are similar echos of those dismissive Q&A comments/questions in this thread as well. It's a frustration I share at times when discussing tabletop games, where it's as if people refuse to engage a tabletop game on its own terms and design goals, but, rather, based on their OneTrueVision of another roleplaying game (i.e., D&D). </p><p></p><p>* Variations of "it's just D&D 4e" or "it's not D&D/d20" or "it's unoriginal because it comes from X game" or even that class resource mechanics meant everyone casts magic. </p><p>** For example, comments regarding characters not missing, using 2d6 rather than a d20, attrition-based resource management, the game not being primarily about dungeoneering/hexcrawling/exploration/etc., etc.</p><p></p><p>After this Q&A I'm even more excited about this game than before. I do think that there is a genuine niche in this market for the sort of tactical fantasy game that MCDM promises. [USER=18]@Ruin Explorer[/USER] has touched on some games that exist in a similar design space, and, uncoincidentally, many of these tactical roleplaying games were likewise inspired by D&D 4e.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9215575, member: 5142"] FYI, this is not yet another Shadowdark thread. I finally got around to watching this. It was a good stream, though you could tell that Matt was a bit frustrated by some of the comments and questions, which were either (a) fairly dismissive of the game* or (b) made by people who didn't seem to grasp or were upset with fantasy adventure game design outside of D&D's design model.** And there are similar echos of those dismissive Q&A comments/questions in this thread as well. It's a frustration I share at times when discussing tabletop games, where it's as if people refuse to engage a tabletop game on its own terms and design goals, but, rather, based on their OneTrueVision of another roleplaying game (i.e., D&D). * Variations of "it's just D&D 4e" or "it's not D&D/d20" or "it's unoriginal because it comes from X game" or even that class resource mechanics meant everyone casts magic. ** For example, comments regarding characters not missing, using 2d6 rather than a d20, attrition-based resource management, the game not being primarily about dungeoneering/hexcrawling/exploration/etc., etc. After this Q&A I'm even more excited about this game than before. I do think that there is a genuine niche in this market for the sort of tactical fantasy game that MCDM promises. [USER=18]@Ruin Explorer[/USER] has touched on some games that exist in a similar design space, and, uncoincidentally, many of these tactical roleplaying games were likewise inspired by D&D 4e. [/QUOTE]
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MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!
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