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MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!
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<blockquote data-quote="mamba" data-source="post: 9215594" data-attributes="member: 7034611"><p>with so many games out there, having something that is genuinely not a variation of something found in another one is hard. It also isn’t really the goal. The goal is to create a good game, not a string of novel ideas.</p><p></p><p>And even when you end up with a 2d6 system, that does not mean you simply took it from somewhere and ran with it.</p><p></p><p>They had several videos talking about the different dice mechanics they tried, and in one of the recent ones James Introcaso said they spent three months on just those, and when he then looked at the bell curve of the one they had arrived at (2d12, but one had numbers from 1 to 9 and the other 1 to 3 only), it was almost identical to the 2d6 curve.</p><p></p><p>When he told Matt that, he said something along the lines of ‘oh well, at least we got there organically’, so even though they now use 2d6 that does in no way mean that they just took it from somewhere.</p><p></p><p>The same is true for the auto-hit, and probably lots of other stuff too. Even when you do not start with ‘we take X from game Y’, but test things on a wide open field until you get to a mechanic you like and produces results that fit your vision, chances are you did end up with something that was done somewhere already.</p></blockquote><p></p>
[QUOTE="mamba, post: 9215594, member: 7034611"] with so many games out there, having something that is genuinely not a variation of something found in another one is hard. It also isn’t really the goal. The goal is to create a good game, not a string of novel ideas. And even when you end up with a 2d6 system, that does not mean you simply took it from somewhere and ran with it. They had several videos talking about the different dice mechanics they tried, and in one of the recent ones James Introcaso said they spent three months on just those, and when he then looked at the bell curve of the one they had arrived at (2d12, but one had numbers from 1 to 9 and the other 1 to 3 only), it was almost identical to the 2d6 curve. When he told Matt that, he said something along the lines of ‘oh well, at least we got there organically’, so even though they now use 2d6 that does in no way mean that they just took it from somewhere. The same is true for the auto-hit, and probably lots of other stuff too. Even when you do not start with ‘we take X from game Y’, but test things on a wide open field until you get to a mechanic you like and produces results that fit your vision, chances are you did end up with something that was done somewhere already. [/QUOTE]
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