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MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!
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<blockquote data-quote="Nightfly" data-source="post: 9216064" data-attributes="member: 89601"><p>I listened to the entire Q&A today as I was watching football and cleaning. Some takeaways:</p><p></p><p>* They expect a playtest packet this month for Patreon supporters. </p><p></p><p>* I love Matt's honesty. At one point he said if that if money was tight for you with the holidays coming up, don't feel like you have to support the project, because they've already raised enough money that "it's definitely happening".</p><p></p><p>* On that note: Matt says repeatedly that this game won't be for everyone. It won't involve cutting purses to get seven copper, and if that's your bag, try a different game that does that better. They want big, heroic fantasy. </p><p></p><p>* For example, will you be able to shapeshift into a bear? Probably, but that's not enough, because "a bear can't fight Thanos". They want your shapeshifter to do bigger and cooler things than just that.</p><p></p><p>* In designing the game, they conceptualize the "fantasy" first, then build the rules around that. What does a badass fantasy archer look like? Visualize that clearly, then figure out how to make it happen. At different points Matt mentioned Jason Bourne and Captain America as people you might want a character to resemble.</p><p></p><p>* They want to build from the ground up, rather than be beholden to RPG ideas "from 1974". So just because we have 50 years of thinking that "a third of attacks miss" and do nothing, that doesn't mean that attacks will miss in <em>their </em>game. They want no wasted turns.</p><p></p><p>* They want a strong tension between deciding whether to press forward or retreat when adventuring. Incentivize both and let the characters debate and decide.</p><p></p><p>* He name-dropped Shadowdark yet again, although I forget the context. Matt can't write or say <em>anything </em>without mentioning Shadowdark, which I think I kind of cute. Speaking of which:</p><p></p><p></p><p></p><p>All your thread are belong to us.</p></blockquote><p></p>
[QUOTE="Nightfly, post: 9216064, member: 89601"] I listened to the entire Q&A today as I was watching football and cleaning. Some takeaways: * They expect a playtest packet this month for Patreon supporters. * I love Matt's honesty. At one point he said if that if money was tight for you with the holidays coming up, don't feel like you have to support the project, because they've already raised enough money that "it's definitely happening". * On that note: Matt says repeatedly that this game won't be for everyone. It won't involve cutting purses to get seven copper, and if that's your bag, try a different game that does that better. They want big, heroic fantasy. * For example, will you be able to shapeshift into a bear? Probably, but that's not enough, because "a bear can't fight Thanos". They want your shapeshifter to do bigger and cooler things than just that. * In designing the game, they conceptualize the "fantasy" first, then build the rules around that. What does a badass fantasy archer look like? Visualize that clearly, then figure out how to make it happen. At different points Matt mentioned Jason Bourne and Captain America as people you might want a character to resemble. * They want to build from the ground up, rather than be beholden to RPG ideas "from 1974". So just because we have 50 years of thinking that "a third of attacks miss" and do nothing, that doesn't mean that attacks will miss in [I]their [/I]game. They want no wasted turns. * They want a strong tension between deciding whether to press forward or retreat when adventuring. Incentivize both and let the characters debate and decide. * He name-dropped Shadowdark yet again, although I forget the context. Matt can't write or say [I]anything [/I]without mentioning Shadowdark, which I think I kind of cute. Speaking of which: All your thread are belong to us. [/QUOTE]
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