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MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!
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<blockquote data-quote="Ruin Explorer" data-source="post: 9216388" data-attributes="member: 18"><p>I found it distinguishable but I felt like it wasn't going hard enough after the stuff I actually liked about OSR/old-school play, and instead introducing stuff that narrowed the focus but didn't really improve the picture, like the random talents on level up, which felt like a weird interloper, design-wise (even the mid 1970s CalTech take on D&D, which basically originated stuff like talents/feats/non-magical non-racial abilities, let people choose them).</p><p></p><p>It was also slightly disappointing because Arcane Library's own adventures were totally <em>not</em> a bunch of grindy high-danger torch-measuring old school affairs, so it was weird to see her design an entire game around that.</p><p></p><p>I do think I slightly prefer it to DCC though (despite having a ton of DCC stuff thanks to various bundles). My favourite OSR remains Worlds Without Number though (which even solves multiple classic D&D issues which are still present in 5E!).</p><p></p><p>Yeah BG3 has a lot of ways to kind of mitigate missing, more than the tabletop, but even then it can get pretty frown-inducing. It's particularly obvious on reloads or repeat play-throughs where you'll use better tactics and maybe even have more optimized characters, but then the same fight is absolute grind or deeply painful because your guys just keep missing or the enemies save against everything. You're doing everything right, it just isn't working out. The same goes the other way to - I cast one spell, everyone failed to save, totally trivialized an actually kind of tricky fight, reloaded because I wanted to choose a different after-fight dialogue option (I didn't save in the dialogue because I didn't realize what I was picking), and my next try, I did the exact same thing, but all the enemies saved and it was kind of a bloodbath. I've seen the same happen at the table and BG3 has made me more aware of how much that sucks and also how much good rolls can compensate for slightly brainless play on my part lol!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9216388, member: 18"] I found it distinguishable but I felt like it wasn't going hard enough after the stuff I actually liked about OSR/old-school play, and instead introducing stuff that narrowed the focus but didn't really improve the picture, like the random talents on level up, which felt like a weird interloper, design-wise (even the mid 1970s CalTech take on D&D, which basically originated stuff like talents/feats/non-magical non-racial abilities, let people choose them). It was also slightly disappointing because Arcane Library's own adventures were totally [I]not[/I] a bunch of grindy high-danger torch-measuring old school affairs, so it was weird to see her design an entire game around that. I do think I slightly prefer it to DCC though (despite having a ton of DCC stuff thanks to various bundles). My favourite OSR remains Worlds Without Number though (which even solves multiple classic D&D issues which are still present in 5E!). Yeah BG3 has a lot of ways to kind of mitigate missing, more than the tabletop, but even then it can get pretty frown-inducing. It's particularly obvious on reloads or repeat play-throughs where you'll use better tactics and maybe even have more optimized characters, but then the same fight is absolute grind or deeply painful because your guys just keep missing or the enemies save against everything. You're doing everything right, it just isn't working out. The same goes the other way to - I cast one spell, everyone failed to save, totally trivialized an actually kind of tricky fight, reloaded because I wanted to choose a different after-fight dialogue option (I didn't save in the dialogue because I didn't realize what I was picking), and my next try, I did the exact same thing, but all the enemies saved and it was kind of a bloodbath. I've seen the same happen at the table and BG3 has made me more aware of how much that sucks and also how much good rolls can compensate for slightly brainless play on my part lol! [/QUOTE]
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