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MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!
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<blockquote data-quote="Ruin Explorer" data-source="post: 9217859" data-attributes="member: 18"><p>Yeah this is very smart, and having the digital tools there from the get-go, and fully functional means that some players I know will be positively predisposed towards the game from that alone!</p><p></p><p></p><p>I strongly support this - in part because a lot of games have really bad rules here, including D&D, and honestly, a DM just using what they know and what makes sense for the setting, the party, their capabilities and so on, is likely to have a better result than inflexible or just clunky rules most of the time. As example with D&D, a Druid can turn into a dove/pigeon pretty easily. Doves can fly literally literally hundreds of miles in a single day (600-700 miles - this is well studied because of carrier and racing pigeons), and do this for several days in a row. This isn't in dispute or questionable or anything. But in D&D can you do that? Hell no. Not RAW, and because RAW exists, sadly, DMs are inclined follow that, rather than let Druid fly a realistic distance.</p><p></p><p></p><p>Yeah I was interested that they went with $800k rather than going for some insane lowball in the hopes of getting a bazillion backers anyway. I thought that was kind of a classy move.</p><p></p><p></p><p>Oh my gossip! Total tea leaf speculation but the only one I could see people trying to apply pressure towards would be ORC, and I don't know if that's the right licence for this game.</p><p></p><p></p><p>I'd kind be inclined to ask you to name even a single RPG that really makes facing those sort of challenges feel "heroic" <em>in the MCDM sense</em> (defined on the KS page in a screenshot, note) in this sense rather than "survival"-y. I mean that in a friendly way, it's fine if you can't. It's just I can't think of a single one off hand. Certainly no edition of D&D or Pathfinder does (particularly as magic makes a joke of most these problems after above level 5 to 8). I feel like you're maybe on the precipice of just starting to use "heroic" to mean real-world "heroism" (i.e. 127 Hours, climbing Everest without oxygen, etc.) not what's meant here by "heroic". Which would be a bit off in this case. That's the sort of stuff that leads to 10ft pole-ery being called "heroic"!</p><p></p><p>I'd actually love to see an RPG which had these kind of challenges evoke action-adventure movies like Indiana Jones or Romancing the Stone or videogames like Uncharted or the like, but I genuinely cannot think of one that does. Maybe some PtbA one? I could believe that.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9217859, member: 18"] Yeah this is very smart, and having the digital tools there from the get-go, and fully functional means that some players I know will be positively predisposed towards the game from that alone! I strongly support this - in part because a lot of games have really bad rules here, including D&D, and honestly, a DM just using what they know and what makes sense for the setting, the party, their capabilities and so on, is likely to have a better result than inflexible or just clunky rules most of the time. As example with D&D, a Druid can turn into a dove/pigeon pretty easily. Doves can fly literally literally hundreds of miles in a single day (600-700 miles - this is well studied because of carrier and racing pigeons), and do this for several days in a row. This isn't in dispute or questionable or anything. But in D&D can you do that? Hell no. Not RAW, and because RAW exists, sadly, DMs are inclined follow that, rather than let Druid fly a realistic distance. Yeah I was interested that they went with $800k rather than going for some insane lowball in the hopes of getting a bazillion backers anyway. I thought that was kind of a classy move. Oh my gossip! Total tea leaf speculation but the only one I could see people trying to apply pressure towards would be ORC, and I don't know if that's the right licence for this game. I'd kind be inclined to ask you to name even a single RPG that really makes facing those sort of challenges feel "heroic" [I]in the MCDM sense[/I] (defined on the KS page in a screenshot, note) in this sense rather than "survival"-y. I mean that in a friendly way, it's fine if you can't. It's just I can't think of a single one off hand. Certainly no edition of D&D or Pathfinder does (particularly as magic makes a joke of most these problems after above level 5 to 8). I feel like you're maybe on the precipice of just starting to use "heroic" to mean real-world "heroism" (i.e. 127 Hours, climbing Everest without oxygen, etc.) not what's meant here by "heroic". Which would be a bit off in this case. That's the sort of stuff that leads to 10ft pole-ery being called "heroic"! I'd actually love to see an RPG which had these kind of challenges evoke action-adventure movies like Indiana Jones or Romancing the Stone or videogames like Uncharted or the like, but I genuinely cannot think of one that does. Maybe some PtbA one? I could believe that. [/QUOTE]
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