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MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!
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<blockquote data-quote="Nightfly" data-source="post: 9217870" data-attributes="member: 89601"><p>First, please bear in mind that I'm paraphrasing these guys. If you'd heard what they said verbatim, it's possible you would have agreed with them more. I hope I'm doing a good job summarizing what they said, but even the best-intentioned people can screw that up.</p><p></p><p>But also, I respectfully disagree with you. Earlier this year I signed up a Shadowdark adventure that was supposed to be about exploring one of Kelsey's dungeons. Like most SD dungeons, it was fairly short, and given how quick and loose Shadowdark is, I thought the adventure might take about five hours. Alas, no -- after five hours we had not even <em>entered </em>that dungeon. We wasted so much time on less fun stuff, which was <em>not </em>what I had signed up for, that I got bored and dropped out. </p><p></p><p>Keeping that in mind, I'm with Matt. If you want to run a gritty survival hex crawl, then do that. If you don't, don't. Neither path is wrong, but it's bad to promise players A and deliver a bunch of B. Sometimes you should do what Gygax did in <em>Steading of the Hill Giant Chief</em> and just plop the players right in front of the cool thing the adventure is named after.</p></blockquote><p></p>
[QUOTE="Nightfly, post: 9217870, member: 89601"] First, please bear in mind that I'm paraphrasing these guys. If you'd heard what they said verbatim, it's possible you would have agreed with them more. I hope I'm doing a good job summarizing what they said, but even the best-intentioned people can screw that up. But also, I respectfully disagree with you. Earlier this year I signed up a Shadowdark adventure that was supposed to be about exploring one of Kelsey's dungeons. Like most SD dungeons, it was fairly short, and given how quick and loose Shadowdark is, I thought the adventure might take about five hours. Alas, no -- after five hours we had not even [I]entered [/I]that dungeon. We wasted so much time on less fun stuff, which was [I]not [/I]what I had signed up for, that I got bored and dropped out. Keeping that in mind, I'm with Matt. If you want to run a gritty survival hex crawl, then do that. If you don't, don't. Neither path is wrong, but it's bad to promise players A and deliver a bunch of B. Sometimes you should do what Gygax did in [I]Steading of the Hill Giant Chief[/I] and just plop the players right in front of the cool thing the adventure is named after. [/QUOTE]
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