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MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!
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<blockquote data-quote="Emberashh" data-source="post: 9218862" data-attributes="member: 7040941"><p>Thing is thats not really something you can bake into the mechanics. I can be heroic, per that definition, in pretty much every system ever. </p><p></p><p>And I go by what was written under the heading "Heroic" in the preview pages; it includes this definition, but it spends most of the page space on describing movies and calling out specific mechanical things the game won't be including in the core rules. </p><p></p><p>2 out of the 8 paragraphs there are about that definition of Heroic, so you can forgive me for making an assumption of what this section actually cares about. Not the 6 paragraphs it spends on movies and icky rules other games have, but the two initial paragraphs describing something I can do in any system.</p><p></p><p>Sorry for the snark, but it seems people are leaping to the defense of something that doesn't really need to be defended. This issue has no bearing on the actual game or how it will play regardless of which way you swing on it. </p><p></p><p><em>I</em> will still end up playing this game and I'll most likely enjoy it barring a terrible fumble, which I don't expect to happen. So lets <strong><em>not</em></strong> get all heated because I took issue with a blurb.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9218862, member: 7040941"] Thing is thats not really something you can bake into the mechanics. I can be heroic, per that definition, in pretty much every system ever. And I go by what was written under the heading "Heroic" in the preview pages; it includes this definition, but it spends most of the page space on describing movies and calling out specific mechanical things the game won't be including in the core rules. 2 out of the 8 paragraphs there are about that definition of Heroic, so you can forgive me for making an assumption of what this section actually cares about. Not the 6 paragraphs it spends on movies and icky rules other games have, but the two initial paragraphs describing something I can do in any system. Sorry for the snark, but it seems people are leaping to the defense of something that doesn't really need to be defended. This issue has no bearing on the actual game or how it will play regardless of which way you swing on it. [I]I[/I] will still end up playing this game and I'll most likely enjoy it barring a terrible fumble, which I don't expect to happen. So lets [B][I]not[/I][/B] get all heated because I took issue with a blurb. [/QUOTE]
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MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!
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