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MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!
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<blockquote data-quote="Ruin Explorer" data-source="post: 9218937" data-attributes="member: 18"><p>Absolutely it does, and the fact that you're not engaging with that shows the problem you're having in understanding the problem here.</p><p></p><p>This is about themes and styles and tone, and you just don't seem to be seeing those or engaging with those concept at all. </p><p></p><p>You said it would be a major gameplay loop.</p><p></p><p>So you're changing your position completely to try and and claim "hyperbole". You were the one who said it would be important. And it sounds like you're doing exactly what you criticised - making a system for the sake of system, not because it's needed or warranted.</p><p></p><p>I maintain that in 3rd Age-set LotR game, it would be entirely inappropriate to make smithing any kind of major part of gameplay. It's completely tonally and thematically inappropriate.</p><p></p><p>Because you factually cannot implement something like that in tabletop game.</p><p></p><p>It hasn't been done, and asserting that it should be done for the first time in some entirely inappropriate RPG is bizarre, frankly. The idea that it's a fallacy for me to point out that you're engaging in a fantasy about a system that doesn't, and where you only example couldn't be implemented in tabletop is pretty funny, if nothing else.</p><p></p><p>Also kind weird to be complaining about the lack of innovators in this space, whilst attempting to complain about a game that's actually innovating, and innovating enough to upset some people. Maybe attitudes like your own are part of why get fewer innovators?</p><p></p><p>You think this because you completely point-blank refuse to engage with themes or tone. Heroic is very much about tone and style and themes. It's not about the literal minutiae.</p><p></p><p>As I've said, it seems like you're going wildly out of your way to critique terms that they've defined and are using by their definitions, because you wish they used different definitions. That's beyond pointless mate.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9218937, member: 18"] Absolutely it does, and the fact that you're not engaging with that shows the problem you're having in understanding the problem here. This is about themes and styles and tone, and you just don't seem to be seeing those or engaging with those concept at all. You said it would be a major gameplay loop. So you're changing your position completely to try and and claim "hyperbole". You were the one who said it would be important. And it sounds like you're doing exactly what you criticised - making a system for the sake of system, not because it's needed or warranted. I maintain that in 3rd Age-set LotR game, it would be entirely inappropriate to make smithing any kind of major part of gameplay. It's completely tonally and thematically inappropriate. Because you factually cannot implement something like that in tabletop game. It hasn't been done, and asserting that it should be done for the first time in some entirely inappropriate RPG is bizarre, frankly. The idea that it's a fallacy for me to point out that you're engaging in a fantasy about a system that doesn't, and where you only example couldn't be implemented in tabletop is pretty funny, if nothing else. Also kind weird to be complaining about the lack of innovators in this space, whilst attempting to complain about a game that's actually innovating, and innovating enough to upset some people. Maybe attitudes like your own are part of why get fewer innovators? You think this because you completely point-blank refuse to engage with themes or tone. Heroic is very much about tone and style and themes. It's not about the literal minutiae. As I've said, it seems like you're going wildly out of your way to critique terms that they've defined and are using by their definitions, because you wish they used different definitions. That's beyond pointless mate. [/QUOTE]
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