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MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!
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<blockquote data-quote="Indaarys" data-source="post: 9220179" data-attributes="member: 7040941"><p>Well given they used movies, Ill use one too. Iron Man 3 when Stark has to build some gadgets when his suit is out of commission. I can't imagine anyone saying that movie doesnt fall squarely under the Heroic label, and as I related, the scenes of him crafting his gadgets are just right for the purpose of that medium. </p><p></p><p>And we can go back to the first Iron Man as well; you'd be hard pressed to argue the significant time we spend observing him build the MK1 suit was superflous or undermined his origin as a hero. </p><p></p><p>In a game, they'd necessarily be more involved (again; games are about <em>doing</em>), but the proportion to gameplay would be identical to the proportions in the films; not the whole point, but not anemic either. </p><p></p><p>And fwiw, we do actually have scenes in the LOTR films of the Heroes maintaining their weapons, Aragorn in particular, and even in the books, Legolas is explicitly called out as having to scavenge for arrows on many occasions. The general concept of Smithing is not some far fetched thing to consider for a gamified version of that world, particularly if we're assuming an open-ended RPG rather than a direct adaptation, which is what we would have to assume given the context of this topic. </p><p></p><p>Smithing might be out of place if you're intending to create Peter Jackson's The Fellowship of the Ring the Video Game, but thats not a given if you're just creating an open game set in Middle Earth. </p><p></p><p>Plus lets remember too that there's an entire race of people in LOTR whose entire cultural shtick is that they're great craftsmen. Depicting that aspect of the Dwarves as nothing but set dressing not only is a missed opportunity but quite a bit of a disservice in a medium like a game.</p></blockquote><p></p>
[QUOTE="Indaarys, post: 9220179, member: 7040941"] Well given they used movies, Ill use one too. Iron Man 3 when Stark has to build some gadgets when his suit is out of commission. I can't imagine anyone saying that movie doesnt fall squarely under the Heroic label, and as I related, the scenes of him crafting his gadgets are just right for the purpose of that medium. And we can go back to the first Iron Man as well; you'd be hard pressed to argue the significant time we spend observing him build the MK1 suit was superflous or undermined his origin as a hero. In a game, they'd necessarily be more involved (again; games are about [I]doing[/I]), but the proportion to gameplay would be identical to the proportions in the films; not the whole point, but not anemic either. And fwiw, we do actually have scenes in the LOTR films of the Heroes maintaining their weapons, Aragorn in particular, and even in the books, Legolas is explicitly called out as having to scavenge for arrows on many occasions. The general concept of Smithing is not some far fetched thing to consider for a gamified version of that world, particularly if we're assuming an open-ended RPG rather than a direct adaptation, which is what we would have to assume given the context of this topic. Smithing might be out of place if you're intending to create Peter Jackson's The Fellowship of the Ring the Video Game, but thats not a given if you're just creating an open game set in Middle Earth. Plus lets remember too that there's an entire race of people in LOTR whose entire cultural shtick is that they're great craftsmen. Depicting that aspect of the Dwarves as nothing but set dressing not only is a missed opportunity but quite a bit of a disservice in a medium like a game. [/QUOTE]
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