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MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!
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<blockquote data-quote="Velderan" data-source="post: 9230072" data-attributes="member: 7038056"><p>So 5e and PF2e are certainly more heroic than say AD&D 1e. 5e has short rests, PF2e has treat wounds so there are ways to recover HP beyond having a cleric or sleeping, but I think what [USER=86653]@overgeeked[/USER] is saying is they still involve stopping to recover. Recovery in MCDM RPG, at least in the playtest packet, gives each character a certain number of self-heals per days called recoveries. As an example the fury in the playtest packet has 12 of them for 16 health recovered each use out of their max health of 49, so that's quite a bit of recovery to allow you to just keep pushing on without needing to stop to rest. In combat, you're limited to 1 recovery per action and you have 1 action per round. Outside of combat, you can spend as many as you want at once and it doesn't seem to specify that as taking any time beyond declaring it.</p></blockquote><p></p>
[QUOTE="Velderan, post: 9230072, member: 7038056"] So 5e and PF2e are certainly more heroic than say AD&D 1e. 5e has short rests, PF2e has treat wounds so there are ways to recover HP beyond having a cleric or sleeping, but I think what [USER=86653]@overgeeked[/USER] is saying is they still involve stopping to recover. Recovery in MCDM RPG, at least in the playtest packet, gives each character a certain number of self-heals per days called recoveries. As an example the fury in the playtest packet has 12 of them for 16 health recovered each use out of their max health of 49, so that's quite a bit of recovery to allow you to just keep pushing on without needing to stop to rest. In combat, you're limited to 1 recovery per action and you have 1 action per round. Outside of combat, you can spend as many as you want at once and it doesn't seem to specify that as taking any time beyond declaring it. [/QUOTE]
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MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!
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