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*TTRPGs General
MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!
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<blockquote data-quote="tetrasodium" data-source="post: 9230128" data-attributes="member: 93670"><p>No totally different, there is no such thing. As the party progresses through the adventuring day they accrued victories, those victories serve two big functions. The first and easy function is converting them to experience by taking a Rest. The second function is class specific I. How each class starts combat with class specific resources, some classes start with a pool equal to current victories while others have abilities that are gated or have modified power by current victories. Resting will reset your victories to zero by converting them to experience.</p><p></p><p></p><p>"Recoveries" are their own resource, everyone has a set number that are restored by Resting. Some classes can gain more through various means involving their class specific resource pool and their abilities while adventuring (I think), but most classes only reset them by Resting. Because Resting is such a hit to how much cool stuff you can do or how cool it is when you do it a statement like "let's Rest" is not an easy pill for everyone at the table to swallow, imagine losing and needing to rebuild through actions all spell slots superiority dice and ki points after s rest where you recover hp and some healing potions.</p><p></p><p>To use an analogy, look at a simple moment of ultimate badassery like Superman's world of cardboard scene. In d&d he takes a rest and is immediately able tob do that by going nova. In the mcdm style he takes a rest and needs to accrue enough victories and resources building back up to the point where he can casually slap darkseid around like that. The first style doesn't feel heroic because it's just a baseline nova. The second style very much does because it takes some work planning and coordination to get there with enough Recoveries and hp to not be risking a tpk or something.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9230128, member: 93670"] No totally different, there is no such thing. As the party progresses through the adventuring day they accrued victories, those victories serve two big functions. The first and easy function is converting them to experience by taking a Rest. The second function is class specific I. How each class starts combat with class specific resources, some classes start with a pool equal to current victories while others have abilities that are gated or have modified power by current victories. Resting will reset your victories to zero by converting them to experience. "Recoveries" are their own resource, everyone has a set number that are restored by Resting. Some classes can gain more through various means involving their class specific resource pool and their abilities while adventuring (I think), but most classes only reset them by Resting. Because Resting is such a hit to how much cool stuff you can do or how cool it is when you do it a statement like "let's Rest" is not an easy pill for everyone at the table to swallow, imagine losing and needing to rebuild through actions all spell slots superiority dice and ki points after s rest where you recover hp and some healing potions. To use an analogy, look at a simple moment of ultimate badassery like Superman's world of cardboard scene. In d&d he takes a rest and is immediately able tob do that by going nova. In the mcdm style he takes a rest and needs to accrue enough victories and resources building back up to the point where he can casually slap darkseid around like that. The first style doesn't feel heroic because it's just a baseline nova. The second style very much does because it takes some work planning and coordination to get there with enough Recoveries and hp to not be risking a tpk or something. [/QUOTE]
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MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!
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