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<blockquote data-quote="Unwise" data-source="post: 5735078" data-attributes="member: 98008"><p>Sounds solid and fun. I would suggest against making the item incomplete though. I would just give it very specific powers and uses that take effort to use.</p><p> </p><p>For example it could have a power of giving life when combined with the tears of an angel. It can reunite lost lovers that are unwillingly seperated, but only if you do a certain ritual that is forgotten. It can give you permenant necrotic resistence if placed on the high alter in X or in a ritual with the heart of a greater plague demon. It can let you trade your life for the life of another. Things like that.</p><p> </p><p>The idea is that the PCs are the guys deciding waht they want to do with it and assigning themselevs the quests to make it happen. The power of the item is massive from the get-go, they just can't tap it. I feel that having broken artifacts is overdone and anti-climactic. I also prefer PC assigned quests to more railroaded ones.</p><p> </p><p>The other thing about a suite of unusual powers is that it gives both good and bad guys many cool reasons to hunt for it. Lord Soth the lich-knight wants it so he can finally die and give his life to bring his wife back. A paladin of Bahumut wants it because it can track any murder and he needs to being a guy to justice. The Orcus cultists want it because it will distract the Raven Queen while they launch an assault, it might even kill her.</p><p> </p><p>Excuse my spelling etc, I'm typing this on a mobile.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5735078, member: 98008"] Sounds solid and fun. I would suggest against making the item incomplete though. I would just give it very specific powers and uses that take effort to use. For example it could have a power of giving life when combined with the tears of an angel. It can reunite lost lovers that are unwillingly seperated, but only if you do a certain ritual that is forgotten. It can give you permenant necrotic resistence if placed on the high alter in X or in a ritual with the heart of a greater plague demon. It can let you trade your life for the life of another. Things like that. The idea is that the PCs are the guys deciding waht they want to do with it and assigning themselevs the quests to make it happen. The power of the item is massive from the get-go, they just can't tap it. I feel that having broken artifacts is overdone and anti-climactic. I also prefer PC assigned quests to more railroaded ones. The other thing about a suite of unusual powers is that it gives both good and bad guys many cool reasons to hunt for it. Lord Soth the lich-knight wants it so he can finally die and give his life to bring his wife back. A paladin of Bahumut wants it because it can track any murder and he needs to being a guy to justice. The Orcus cultists want it because it will distract the Raven Queen while they launch an assault, it might even kill her. Excuse my spelling etc, I'm typing this on a mobile. [/QUOTE]
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