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<blockquote data-quote="Ovinomancer" data-source="post: 8689887" data-attributes="member: 16814"><p>So, there's this <a href="http://www.ptgptb.org/0027/theory101-02.html" target="_blank">article</a>. It's pretty short, and clearly written, and I think it does a good job of explaining how a lot of games can be approached. At least, you see a good bit of these styles in a lot of posts here at ENW. I think that considering this article might help with the ideas that you're struggling with, at least in forming an idea of how you want to approach it at a high level. Honestly, for a con game with a system like SWADE, I'd heavily recommend starting with a mix of participationism and trailblazing, with a few illusionism cards up the sleeve if things bog down. SWADE doesn't have many useful supporting tools to play bass, and that mode of play isn't well suited to the constraints of a con game without strong system support.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8689887, member: 16814"] So, there's this [URL='http://www.ptgptb.org/0027/theory101-02.html']article[/URL]. It's pretty short, and clearly written, and I think it does a good job of explaining how a lot of games can be approached. At least, you see a good bit of these styles in a lot of posts here at ENW. I think that considering this article might help with the ideas that you're struggling with, at least in forming an idea of how you want to approach it at a high level. Honestly, for a con game with a system like SWADE, I'd heavily recommend starting with a mix of participationism and trailblazing, with a few illusionism cards up the sleeve if things bog down. SWADE doesn't have many useful supporting tools to play bass, and that mode of play isn't well suited to the constraints of a con game without strong system support. [/QUOTE]
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