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McGuffins, Secrets and Player Defined Solutions
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<blockquote data-quote="prabe" data-source="post: 8689998" data-attributes="member: 7016699"><p>This is possibly the least-useful advice you're going to get--sorry--but what I've done in similar situations was A) figure out what the answer was--in this case, that'd be figuring out what (and probably where) your Maguffin is; B) figure out what information was available to the PCs--in this case, what is known about this Maguffin, what traces has it left on the world; and C) as the PCs did things, trying to learn about the situation, figure out whether (and how) what the PCs were doing would get them information, and what information. This--obviously--involves a lot of GM judgment in play, and does <strong>not</strong> involve trying to predict every PC course of action, or writing where every piece of information is; so it might not be an approach that will work for you, or for what you're trying to do.</p></blockquote><p></p>
[QUOTE="prabe, post: 8689998, member: 7016699"] This is possibly the least-useful advice you're going to get--sorry--but what I've done in similar situations was A) figure out what the answer was--in this case, that'd be figuring out what (and probably where) your Maguffin is; B) figure out what information was available to the PCs--in this case, what is known about this Maguffin, what traces has it left on the world; and C) as the PCs did things, trying to learn about the situation, figure out whether (and how) what the PCs were doing would get them information, and what information. This--obviously--involves a lot of GM judgment in play, and does [B]not[/B] involve trying to predict every PC course of action, or writing where every piece of information is; so it might not be an approach that will work for you, or for what you're trying to do. [/QUOTE]
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