[MClass] The Stone Spike

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Stone Spike
6-Level Race

HD:
Level HD
1 1d8
2 1d8
3 2d8
4 2d8
5 3d8
6 3d8

Base Attack Bonus: As a Cleric of the Stone Spike’s Racial HD
Saves: Good save= Fort as equal to hits racel HD

Skill Points:
Level Skill Points gained
1 (2 + Int mod) x 4
2
3 2 + Int mod
4
5 2 + Int mod
6

Special Abilities
Level Abilities
1 Earth Subtype, feat, 2 slams 1d8, +2 natural
2 +2 Str, +2 Con, +4 natural
3
4 +2 Str, +2 Con, +6 natural
5 Feat
6 +2 Str, +2 Con, +8 natural

Racial Traits
- Type is Elemetal (Earth)
- Starting Ability Score Adjustments: +2 Str, -2 Dex, +2 Con, -6 Int. Stone Spikes are strong and tough, but ponderous in action and thought.
- Speed: Stone Spike land speed is 20 ft.
- Darkvision: Stone Spikes can see in the dark up to 60 feet.
- Elemental: Stone Spikes are immune to poison, sleep, paraysis, and stunning, and they are not subject to critical hits.
- Automatic Languages: Terran and Dwarven.
- Favored Class: Stone Spike. The best multicassing choices for a stone spike are barbarian and fighter.


Class Skills
The stone spike’s class skills (and the key ability for each skill) are Listen (Wis), Spot (Wis).

Class Features
All of the following are class features of the stone spike monster class.

Weapon and Armor Proficiency: Stone spikes are not proficient with any weapons, armor, or shields.

Feats: A stone spike receives one feat at 1st level and additional one at 5th. After 6th level it gains feats normally according to its character level, as shown on Experience and Level-Dependent Benefits.

Slam: The stone spike has two slam attacks that is a natural weapon dealing the indicated damage plus 1 ½ times its Strength bonus.
 

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