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MCWoD second edition?
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<blockquote data-quote="jefgorbach" data-source="post: 5619548" data-attributes="member: 28278"><p>Magic is the ability to alter surrounding Reality to your whim. Given the vast number of arcade games, books, comics, movies, television shows, &etc someone of the 21st/c is routinely exposed to, its a fairly moot point that an individual capable of altering the surrounding Reality to their whim would effectively have the entire gambit of traditional spells available to their imagination. </p><p></p><p>IRC, rotes simply provide a +2 against the DC roll of casting the same spell dynamically (adhoc without prior practice), making the difference mechanically insignificant to warrant increasing the player's bookkeeping of known rotes is my guess. </p><p></p><p>Also remember to factor in the d20McWod +3 LA when comparing them vs equalivant(sp) d20 creatures. </p><p></p><p>While its true many creatures, esp mages, are quite capable of one-shotting opponents ... doing so is inherently risky as it quickly drains the player's ability when the battle is unexpectedly prolonged (say timely arrival by further reinforcements) and/or faced with the unintended consequences of their actions: arrival of law enforcement/military, public spectators with follow-up outcry, etc.</p></blockquote><p></p>
[QUOTE="jefgorbach, post: 5619548, member: 28278"] Magic is the ability to alter surrounding Reality to your whim. Given the vast number of arcade games, books, comics, movies, television shows, &etc someone of the 21st/c is routinely exposed to, its a fairly moot point that an individual capable of altering the surrounding Reality to their whim would effectively have the entire gambit of traditional spells available to their imagination. IRC, rotes simply provide a +2 against the DC roll of casting the same spell dynamically (adhoc without prior practice), making the difference mechanically insignificant to warrant increasing the player's bookkeeping of known rotes is my guess. Also remember to factor in the d20McWod +3 LA when comparing them vs equalivant(sp) d20 creatures. While its true many creatures, esp mages, are quite capable of one-shotting opponents ... doing so is inherently risky as it quickly drains the player's ability when the battle is unexpectedly prolonged (say timely arrival by further reinforcements) and/or faced with the unintended consequences of their actions: arrival of law enforcement/military, public spectators with follow-up outcry, etc. [/QUOTE]
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